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README: updated tech base related stuff
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juk0de committed Jan 8, 2025
1 parent 412552f commit c57a446
Showing 1 changed file with 6 additions and 12 deletions.
18 changes: 6 additions & 12 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -222,6 +222,7 @@ JSON:
```json
"armor": {
"type": "Standard",
"tech_base": "IS",
"left_arm": {
"pips": 34
},
Expand Down Expand Up @@ -264,8 +265,8 @@ JSON:
},
```

Armor type, tech base (if available) and pips are stored in the `armor`
section. In case of patchwork armor, each location will have a `type` key:
Armor type, tech base and pips are stored in the `armor` section. In case of
patchwork armor, each location will have a `type` key:

```json
"armor": {
Expand All @@ -278,9 +279,7 @@ section. In case of patchwork armor, each location will have a `type` key:
```

Note that the tech base is not always available in the MTF file (i.e. sometimes
it's "Standard Armor", sometimes "Standard(Inner Sphere))". Maybe "Standard"
always means "Inner Sphere", but I'm not sure, so I leave out the `tech_base`
entry in that case.
it's "Standard Armor", sometimes "Standard(Inner Sphere))".

### Weapons
MTF:
Expand Down Expand Up @@ -356,13 +355,8 @@ JSON:
},
```

The structure type and tech base (if available) are stored in the `structure`
section. The pips are added afterward, based on the mech's tonnage. "IS" is
converted to "Inner Sphere" to maintain consistency with the tech base naming
in the `armor` section. Note that the tech base is not always available in the
MTF file (e.g. sometimes it's "IS Standard," sometimes just "Standard"). Maybe
"Standard" always means "Inner Sphere," but I'm not sure, so I leave out the
`tech_base` entry in that case.
The structure type and tech base are stored in the `structure` section. The
pips are added afterward, based on the mech's tonnage.

### Critical Slots
MTF:
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