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data: renamed 'None' entry type to 'Ignored' (avoids pandas type issues)
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juk0de committed Jan 8, 2025
1 parent 6497bb2 commit 0c3b3e8
Showing 1 changed file with 55 additions and 55 deletions.
110 changes: 55 additions & 55 deletions mtf2json/data/equipment.csv
Original file line number Diff line number Diff line change
@@ -1,20 +1,20 @@
Name; Tech; Category; Entry; Tons; Slots; MTF
Ballistic-Reinforced; IS; Armor; None; ; 10;
Ferro-Fibrous (Heavy); IS; Armor; None; ; 21;
Ferro-Fibrous (Light); IS; Armor; None; ; 7;
Ferro-Fibrous; IS; Armor; None; ; 14;
Ferro-Fibrous; Clan; Armor; None; ; 7;
Ferro-Lamellor; Clan; Armor; None; ; 12;
Hardened; All; Armor; None; ; 0;
Laser-Reflective; IS; Armor; None; ; 10;
Laser-Reflective; Clan; Armor; None; ; 5;
Primitive; IS; Armor; None; ; 0;
Standard; All; Armor; None; ; 0;
Stealth; IS; Armor; None; ; 12*;
Primitive; IS; Cockpit; None; 3; ;
Small; All; Cockpit; None; 2; *;
Standard; All; Cockpit; None; 3; ;
Torso-Mounted; All; Cockpit; None; 4; *;
Ballistic-Reinforced; IS; Armor; Ignore; ; 10;
Ferro-Fibrous (Heavy); IS; Armor; Ignore; ; 21;
Ferro-Fibrous (Light); IS; Armor; Ignore; ; 7;
Ferro-Fibrous; IS; Armor; Ignore; ; 14;
Ferro-Fibrous; Clan; Armor; Ignore; ; 7;
Ferro-Lamellor; Clan; Armor; Ignore; ; 12;
Hardened; All; Armor; Ignore; ; 0;
Laser-Reflective; IS; Armor; Ignore; ; 10;
Laser-Reflective; Clan; Armor; Ignore; ; 5;
Primitive; IS; Armor; Ignore; ; 0;
Standard; All; Armor; Ignore; ; 0;
Stealth; IS; Armor; Ignore; ; 12*;
Primitive; IS; Cockpit; Ignore; 3; ;
Small; All; Cockpit; Ignore; 2; *;
Standard; All; Cockpit; Ignore; 3; ;
Torso-Mounted; All; Cockpit; Ignore; 4; *;
Artemis IV FCS; IS; Electronics; WeapEqu; 1; 1*; ISArtemisIV
Artemis IV FCS; Clan; Electronics; WeapEqu; 1; 1*; CLArtemisIV
Artemis V FCS; Clan; Electronics; WeapEqu; 1.5; 2*; CLArtemisV
Expand All @@ -26,13 +26,13 @@
MRM “Apollo” FCS; IS; Electronics; WeapEqu; 1; 1*; ISApollo
Targeting Computer; IS; Electronics; WeapEqu; *; *; ISTargeting Computer
Targeting Computer; Clan; Electronics; WeapEqu; *; *; CLTargeting Computer
Compact; IS; Engine; None; ; 3*;
Light; IS; Engine; None; ; 10*;
Standard; All; Engine; None; ; 6*;
XL; IS; Engine; None; ; 12*;
XL; Clan; Engine; None; ; 10*;
XXL; IS; Engine; None; ; 18*;
XXL; Clan; Engine; None; ; 14*;
Compact; IS; Engine; Ignore; ; 3*;
Light; IS; Engine; Ignore; ; 10*;
Standard; All; Engine; Ignore; ; 6*;
XL; IS; Engine; Ignore; ; 12*;
XL; Clan; Engine; Ignore; ; 10*;
XXL; IS; Engine; Ignore; ; 18*;
XXL; Clan; Engine; Ignore; ; 14*;
Compact; IS; Gyro; Once; ; 2*; Compact Gyro
Heavy-Duty; IS; Gyro; Once; ; 4*; Heavy Duty Gyro
Standard; All; Gyro; Once; ; 4*; Standard Gyro
Expand All @@ -50,47 +50,47 @@
UMU; Clan; Maneuverability; Once; *; 1*; CLUMU, UMU
AES; IS; Miscellaneous; Once; *; *; ISAES
AES; Clan; Miscellaneous; Once; *; *; CLAES
Armored Component; All; Miscellaneous; None; *; 0;
Armored Component; All; Miscellaneous; Ignore; *; 0;
CASE II; IS; Miscellaneous; Once; 1; 1;
CASE II; Clan; Miscellaneous; Once; 0.5; 1; CLCASEII
CASE; IS; Miscellaneous; Once; 0.5; 1; ISCASE
CASE; Clan; Miscellaneous; Once; 0*; 0*; CLCASE
Coolant Pod; IS; Miscellaneous; OnceQty; 1; 1; IS Coolant Pod, Coolant Pod
Coolant Pod; Clan; Miscellaneous; OnceQty; 1; 1; Clan Coolant Pod, Coolant Pod
Full-Head Ejection System; All; Miscellaneous; Once; 0; 0;
Heat Sink (Double); IS; Miscellaneous; None; 1; 3;
Heat Sink (Double); Clan; Miscellaneous; None; 1; 2;
Heat Sink; All; Miscellaneous; None; 1; 1;
Heat Sink (Double); IS; Miscellaneous; Ignore; 1; 3;
Heat Sink (Double); Clan; Miscellaneous; Ignore; 1; 2;
Heat Sink; All; Miscellaneous; Ignore; 1; 1;
Machine Gun Array; IS; Miscellaneous; WeapEqu; 0.5; 1*; ISMGA
Machine Gun Array; Clan; Miscellaneous; WeapEqu; 0.25; 1*; CLMGA
OS Missile Launcher (Improved); All; Miscellaneous; None; ; ;
OS Missile Launcher; All; Miscellaneous; None; ; ;
OS Missile Launcher (Improved); All; Miscellaneous; Ignore; ; ;
OS Missile Launcher; All; Miscellaneous; Ignore; ; ;
PPC Capacitor; All; Miscellaneous; WeapEqu; 1; 1*; PPC Capacitor, ISPPCCapacitor, ISERPPCCapacitor, ISHeavyPPCCapacitor, ISLightPPCCapacitor
AC – Armor-Piercing; IS; Ammo Bin; None; 1; 1;
AC – Caseless; IS; Ammo Bin; None; 1; 1;
AC – Cluster; All; Ammo Bin; None; 1; 1;
AC – Flechette; IS; Ammo Bin; None; 1; 1;
AC – Precision; IS; Ammo Bin; None; 1; 1;
Missile – Artemis IV; All; Ammo Bin; None; 1; 1;
Missile – Artemis V; Clan; Ammo Bin; None; 1; 1;
Missile – Fragmentation; IS; Ammo Bin; None; 1; 1;
Missile – Inferno; All; Ammo Bin; None; 1; 1;
Missile – Narc-Equipped; All; Ammo Bin; None; 1; 1;
Missile – Semi-Guided; IS; Ammo Bin; None; 1; 1;
Narc – ECM; IS; Ammo Bin; None; 1; 1;
Narc – Explosive; IS; Ammo Bin; None; 1; 1;
Narc – Haywire; IS; Ammo Bin; None; 1; 1;
Narc – Homing (Narc); All; Ammo Bin; None; 1; 1;
Narc – Homing (iNarc); IS; Ammo Bin; None; 1; 1;
Narc – Nemesis; IS; Ammo Bin; None; 1; 1;
PAC – Armor-Piercing; Clan; Ammo Bin; None; 1; 1;
PAC – Flechette; Clan; Ammo Bin; None; 1; 1;
Composite; All; Structure; None; ; 0;
Endo-Composite; IS; Structure; None; ; 7;
Endo-Composite; Clan; Structure; None; ; 4;
Endo-Steel; IS; Structure; None; ; 14;
Endo-Steel; Clan; Structure; None; ; 7;
Reinforced; All; Structure; None; ; 0;
Standard; All; Structure; None; ; 0;
AC – Armor-Piercing; IS; Ammo Bin; Ignore; 1; 1;
AC – Caseless; IS; Ammo Bin; Ignore; 1; 1;
AC – Cluster; All; Ammo Bin; Ignore; 1; 1;
AC – Flechette; IS; Ammo Bin; Ignore; 1; 1;
AC – Precision; IS; Ammo Bin; Ignore; 1; 1;
Missile – Artemis IV; All; Ammo Bin; Ignore; 1; 1;
Missile – Artemis V; Clan; Ammo Bin; Ignore; 1; 1;
Missile – Fragmentation; IS; Ammo Bin; Ignore; 1; 1;
Missile – Inferno; All; Ammo Bin; Ignore; 1; 1;
Missile – Narc-Equipped; All; Ammo Bin; Ignore; 1; 1;
Missile – Semi-Guided; IS; Ammo Bin; Ignore; 1; 1;
Narc – ECM; IS; Ammo Bin; Ignore; 1; 1;
Narc – Explosive; IS; Ammo Bin; Ignore; 1; 1;
Narc – Haywire; IS; Ammo Bin; Ignore; 1; 1;
Narc – Homing (Narc); All; Ammo Bin; Ignore; 1; 1;
Narc – Homing (iNarc); IS; Ammo Bin; Ignore; 1; 1;
Narc – Nemesis; IS; Ammo Bin; Ignore; 1; 1;
PAC – Armor-Piercing; Clan; Ammo Bin; Ignore; 1; 1;
PAC – Flechette; Clan; Ammo Bin; Ignore; 1; 1;
Composite; All; Structure; Ignore; ; 0;
Endo-Composite; IS; Structure; Ignore; ; 7;
Endo-Composite; Clan; Structure; Ignore; ; 4;
Endo-Steel; IS; Structure; Ignore; ; 14;
Endo-Steel; Clan; Structure; Ignore; ; 7;
Reinforced; All; Structure; Ignore; ; 0;
Standard; All; Structure; Ignore; ; 0;
Cargo (Liquid); All; Transport; Once; *; *; Liquid Storage
Cargo (Standard); All; Transport; Once; *; *; Cargo

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