Monty Hall problem generalization.
Here we can have as many doors and goats shown on the game as we wish.
The user can choose the number of doors, goats and simulations for every configuration. (n°_doors >= 2, 0<= n°_goats_shown <= 'n°_doors - 2', n°_simulations >= 1)
There are two main modes for the user to choose from: 'sampling' and 'graphical'. The sampling mode is very basic, here we have N iteratrions of the game and we see how the two players perfom under a certain set of doors and goats. One of the players knows the best strategy for playing this game works and always changes his/her first choice. The other always stays with the first door that he/she has choosen.
We have different graphical modes: Ngoats and Interval. In Ngoats we have the number of doors fixed; therefore, we change the number of goats after N simulations. In Interval we have the number of goats fixed (1 goat shown or 'n°_doors-2' goats shown) and we change the number of doors, beggining on a and ending on b (parameters passed by the user).