Releases: jltaylor-us/StardewRangeHighlight
v4.2.1
v4.2.0
Version 4.2.0
-
Added "Sprinkler Mod Compatibility" option. The default ("more compatible") changes
the way that sprinkler ranges are calculated so that it is likely that it will
automatically be correct even if mods have changed the shape of sprinkler ranges
(on either the existing sprinkler objects or new ones added by the mod). This is a
more expensive calculation, so there is an option to revert to the old behavior ("faster"). -
Added the "show overlaps" option (defaulting to true). If this is disabled then
overlapping range tiles of the same color will be converted into just one highlight tile
of that color. This is a relatively expensive operation; disabling this option may
result in decreased performance and lag. -
Added an option to hide the held item's highlight at the mouse location if the player
has moved more recently than the mouse has moved. (Defaults to true)
v4.1.1
Version 4.1.1
User-visible Changes
Added French translation from GitHub user Tenebrosful
v4.1.0
Version 4.1.0
User-visible Changes
- Added support for the Mushroom Log
- Added Chinese translation, thanks to nexusmods user zephyrus2002
v4.0.2
Version 4.0.2
User-visible Changes
Fixed log error spam for items with a null Name when using Better Beehouses.
v4.0.1
Version 4.0.1
User-visible Changes
Fixed crash with Better Beehouses.
v4.0.0
Version 4.0.0
Updated for Stardew Valley 1.6 and SMAPI 4.0.
User-visible Changes
- Lots of internal stuff was updated for SDV 1.6, so integrations with other
mods may be broken. - Added configuration option to hide held bomb ranges when there is a currently
"ticking" already-placed bomb.
API Changes
- Removed deprecated APIs
- A match from one highlighter no longer stops matching on other highlighters.
- Item highlighters no longer take arguments for item ID and name.
v3.6.1
Version 3.6.1
User-visible changes
- Fix integration with Better Junimos when using its "Junimos work for wages"
option. (This also makes in-game changes to its configuration for junimo
range reflected immediately instead of requiring a return to the title screen.)
v3.6.0
Version 3.6.0
User-visible Changes
- Configuration via GMCM can now be done in-game (not just from the title menu)
- Add configuration option for refresh interval
- Add a warning in the SMAPI log when a save is loaded and both Range Highlight
and UI Info Suite 2 are configured to show ranges.
API Changes
- All of the previously existing API methods for adding highlighters are deprecated
and have new versions that support in-game configuration changes. - Add API methods for adding highlights to temporary animated sprites. The bomb
range highlighting built in to Range Highlight uses these new methods, so now
all highilighters that come with Range Highlight use the public API. - Item highilighters can now (optionally) return multiple ranges (with different
tint colors) to highlight.
v3.5.0
Version 3.5.0
- Show at action location: if the currently held item has a highlighter,
then show the range at the
location where the item would be placed if you press the action button.
This can be disabled or set to show only when the mouse is hidden
in the configuration. - Don't show the range of the currently held item at the mouse position
if the mouse has been hidden (presumably because you are using a controller).