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correct shader log methods #2

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8 changes: 4 additions & 4 deletions Simple OpenGL ES 2.0 Example/Classes/GLProgram.m
Original file line number Diff line number Diff line change
Expand Up @@ -147,15 +147,15 @@ - (NSString *)logForOpenGLObject:(GLuint)object
- (NSString *)vertexShaderLog
{
return [self logForOpenGLObject:vertShader
infoCallback:(GLInfoFunction)&glGetProgramiv
logFunc:(GLLogFunction)&glGetProgramInfoLog];
infoCallback:(GLInfoFunction)&glGetShaderiv
logFunc:(GLLogFunction)&glGetShaderInfoLog];

}
- (NSString *)fragmentShaderLog
{
return [self logForOpenGLObject:fragShader
infoCallback:(GLInfoFunction)&glGetProgramiv
logFunc:(GLLogFunction)&glGetProgramInfoLog];
infoCallback:(GLInfoFunction)&glGetShaderiv
logFunc:(GLLogFunction)&glGetShaderInfoLog];
}
- (NSString *)programLog
{
Expand Down