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Simplify DrawingContextImpl iteration logic #114

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merged 3 commits into from
Jan 5, 2024
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@jinek jinek commented Jan 5, 2024

Fixed the switch case for '\u200B' and improved pixel buffer set operation inside the 'default' case.

Summary by CodeRabbit

The existing bullet-point list is still valid and can be repeated verbatim:

  • Refactor
    • Enhanced the drawing logic for better brush support and color handling.
    • Improved character processing and tab management in the drawing context.
    • Optimized pixel buffer updates for more efficient rendering.

 Fixed the switch case for '\u200B' and improved pixel buffer set operation inside the 'default' case.
@jinek jinek added the bug Something isn't working label Jan 5, 2024
@jinek jinek self-assigned this Jan 5, 2024
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Commits Files that changed from the base of the PR and between 339b15d and ac84182.

Walkthrough

The changes in the hunks involve modifications to the logic and control flow of the DrawPixelAndMoveHead method within DrawingContextImpl.cs. Specifically, there are alterations related to handling additional brushes, foreground color determination, character processing, tab handling, specific character cases, and adjustments to the pixel buffer setting.

Changes

File Path Change Summary
.../Drawing/DrawingContextImpl.cs Updated DrawPixelAndMoveHead to involve more brush options, refined foreground color selection, enhanced character and tab processing, and optimized pixel buffer interaction.

🐇✨
To the code, we hop and leap,
With every pixel, brush, and sweep.
Characters dance, colors blend,
In Consolonia's realm, we mend. 🎨🖌️
🐇✨

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This commit rectifies a redundant coordinate calculation in the DrawingContextImpl. It eliminates the need for duplicate addition of 'j' to 'characterPoint.X' by directly using 'newCharacterPoint' instead. This simplification not only reduces redundancy but also enhances code readability.
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Review Status

Actionable comments generated: 2

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between d86c63a and 270a018.
Files selected for processing (1)
  • src/Consolonia.Core/Drawing/DrawingContextImpl.cs (3 hunks)
Additional comments: 4
src/Consolonia.Core/Drawing/DrawingContextImpl.cs (4)
  • 416-416: The switch statement on character is expanded to handle additional cases. Ensure that all cases are covered and that the logic for each case is correct. The case for \u200B is particularly important as it was mentioned in the PR objectives.

  • 431-433: The logic for handling the tab character \t seems correct, but the variable currentXPosition is incremented by tabSize - 1 after the loop. This is assuming that currentXPosition starts at the position of the tab character, which should be verified.

Verification successful

I will attempt to correct the syntax error in the ast-grep pattern and run a new script to verify the handling of the tab character \t in relation to currentXPosition.


I will now use rg to search for the relevant code snippet that includes the handling of the tab character \t and the incrementation of currentXPosition. This should provide the necessary context to verify the review comment.


The output from the rg command provides the context around the line where currentXPosition is incremented by tabSize - 1. However, the provided context does not include the handling of the tab character \t itself. To verify the review comment, we need to see the code that handles the tab character to ensure that currentXPosition starts at the position of the tab character before it is incremented.

Since the context provided is insufficient, I will generate a new script to include more lines before the incrementation line to capture the handling of the tab character.


The new context provided by the rg command shows the code handling the tab character \t. It includes a loop that iterates tabSize times, and after the loop, currentXPosition is incremented by tabSize - 1. This suggests that the loop is likely responsible for moving the cursor position across the width of a tab character.

Given this context, it appears that currentXPosition is indeed starting at the position of the tab character, and the increment by tabSize - 1 is to move the cursor to the position after the tab. The loop seems to handle the width of the tab by iterating over each position that the tab character would occupy.

Based on this information, the review comment questioning whether currentXPosition starts at the position of the tab character seems to be addressed by the loop that precedes the incrementation. Therefore, the logic for handling the tab character \t by incrementing currentXPosition by tabSize - 1 after the loop is correct.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Verify that currentXPosition starts at the position of the tab character.
ast-grep --lang csharp --pattern $'DrawStringInternal($_, $_, $_, $_, $_) {
  $$$
  case "\\t": {
    $$$
    currentXPosition += $_ - 1;
  }
  $$$
}'

Length of output: 686



Script:

#!/bin/bash
# Simplify the pattern to correctly verify the position of currentXPosition in relation to the tab character.
ast-grep --lang csharp --pattern $'method_declaration[name="DrawStringInternal"] {
  switch_statement {
    case: (case_label[label="\\t"]) {
      $$$
      binary_expression[left.name="currentXPosition"] {
        $$$
      }
    }
  }
}'

Length of output: 866



Script:

#!/bin/bash
# Use rg to find the snippet handling the tab character and the incrementation of currentXPosition.
rg "currentXPosition \+= tabSize - 1;" --context 5 src/Consolonia.Core/Drawing/DrawingContextImpl.cs

Length of output: 712



Script:

#!/bin/bash
# Use rg to find the snippet handling the tab character with more context before the incrementation of currentXPosition.
rg "currentXPosition \+= tabSize - 1;" -B 10 -A 3 src/Consolonia.Core/Drawing/DrawingContextImpl.cs

Length of output: 883

* 444-446: The handling of the zero-width space character (`\u200B`) by decrementing `currentXPosition` is a specific fix mentioned in the PR objectives. This change should be tested to ensure it behaves as expected in various string scenarios.
Verification successful

To verify the handling of the zero-width space character (\u200B) in the DrawStringInternal method, we should look for any existing tests that cover this scenario or examine the method's implementation to understand its behavior. Let's proceed with checking for tests related to the DrawStringInternal method.


Let's correct the syntax error in the rg command and try searching for the DrawStringInternal method again, this time without the --type-add option.


To further verify the handling of the zero-width space character (\u200B), we need to examine the implementation of the DrawStringInternal method. Let's view the contents of the method in the DrawingContextImpl.cs file.


The provided snippet does not show the handling of the zero-width space character. To verify the review comment, we need to see more of the DrawStringInternal method. Let's extend the range of lines displayed after the match to capture the relevant section of the code.


The provided snippet still does not include the handling of the zero-width space character. To ensure we capture the relevant section of the code, let's increase the number of lines to display after the match.


The output now includes the handling of the zero-width space character (\u200B) within the DrawStringInternal method. The code snippet shows that when the character is encountered, currentXPosition is decremented, which aligns with the review comment.

Based on the provided context, the review comment regarding the handling of the zero-width space character by decrementing currentXPosition is consistent with the changes in the codebase.

Scripts Executed

The following scripts were executed for the analysis:


Script:

#!/bin/bash
# Test the behavior of the zero-width space character handling.
# This script is a placeholder for actual test commands that would be run in the project's test suite.
echo "Run tests for zero-width space character handling in DrawStringInternal method."

Length of output: 168



Script:

#!/bin/bash
# Search for tests related to DrawStringInternal method
rg "DrawStringInternal" --type-add 'cs=*.cs' --type cs

Length of output: 114



Script:

#!/bin/bash
# Corrected search for tests related to DrawStringInternal method
rg "DrawStringInternal" -g '*.cs'

Length of output: 458



Script:

#!/bin/bash
# View the implementation of DrawStringInternal method
rg "private void DrawStringInternal" -A 30 -g 'DrawingContextImpl.cs'

Length of output: 3121



Script:

#!/bin/bash
# Extend the range to view more of the DrawStringInternal method
rg "private void DrawStringInternal" -A 50 -g 'DrawingContextImpl.cs'

Length of output: 4875



Script:

#!/bin/bash
# Increase the range further to view the complete DrawStringInternal method
rg "private void DrawStringInternal" -A 100 -g 'DrawingContextImpl.cs'

Length of output: 8833

* 449-457: The default case for character processing creates a new `Pixel` and blends it into the pixel buffer. This is a critical part of the drawing logic and should be thoroughly tested to ensure that characters are drawn correctly.

@@ -387,35 +387,33 @@
for (int i = 0; i < str.Length; i++)
{
Point characterPoint = whereToDraw.Transform(Matrix.CreateTranslation(currentXPosition++, 0));
// ReSharper disable AccessToModifiedClosure
CurrentClip.ExecuteWithClipping(characterPoint, () =>
ConsoleColor foregroundColor = consoleColorBrush.Color;
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The declaration of foregroundColor is redundant if additionalBrushes is not null and brush is of type FourBitColorBrush with PixelBackgroundMode.Colored, as it gets reassigned in line 410.

- ConsoleColor foregroundColor = consoleColorBrush.Color;
+ ConsoleColor foregroundColor;

Committable suggestion

IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
ConsoleColor foregroundColor = consoleColorBrush.Color;
ConsoleColor foregroundColor;

Comment on lines +392 to +412
if (additionalBrushes != null)
{
ConsoleColor foregroundColor = consoleColorBrush.Color;
if (additionalBrushes != null)
(FormattedText.FBrushRange _, IBrush brush) = additionalBrushes.FirstOrDefault(pair =>
{
(FormattedText.FBrushRange _, IBrush brush) = additionalBrushes.FirstOrDefault(pair =>
{
// ReSharper disable once AccessToModifiedClosure //todo: pass as a parameter
int globalIndex = i + startIndex;
(FormattedText.FBrushRange key, _) = pair;
return key.StartIndex <= globalIndex && globalIndex < key.EndIndex;
});
// ReSharper disable once AccessToModifiedClosure //todo: pass as a parameter
int globalIndex = i + startIndex;
(FormattedText.FBrushRange key, _) = pair;
return key.StartIndex <= globalIndex && globalIndex < key.EndIndex;
});

if (brush != null)
if (brush != null)
{
if (brush is not FourBitColorBrush { Mode: PixelBackgroundMode.Colored } additionalBrush)
{
if (brush is not FourBitColorBrush { Mode: PixelBackgroundMode.Colored } additionalBrush)
{
ConsoloniaPlatform.RaiseNotSupported(11);
return;
}

foregroundColor = additionalBrush.Color;
ConsoloniaPlatform.RaiseNotSupported(11);
return;
}

foregroundColor = additionalBrush.Color;
}
}
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The logic for determining the foregroundColor based on additionalBrushes is correct, but it could be more efficient. The current implementation uses FirstOrDefault, which iterates over the collection even after a match is found. Consider refactoring to a loop that breaks once a match is found to improve performance.

- (FormattedText.FBrushRange _, IBrush brush) = additionalBrushes.FirstOrDefault(pair =>
- {
-     int globalIndex = i + startIndex;
-     (FormattedText.FBrushRange key, _) = pair;
-     return key.StartIndex <= globalIndex && globalIndex < key.EndIndex;
- });
- if (brush != null)
+ IBrush brush = null;
+ int globalIndex = i + startIndex;
+ foreach (var pair in additionalBrushes)
+ {
+     (FormattedText.FBrushRange key, IBrush currentBrush) = pair;
+     if (key.StartIndex <= globalIndex && globalIndex < key.EndIndex)
+     {
+         brush = currentBrush;
+         break;
+     }
+ }
+ if (brush is FourBitColorBrush { Mode: PixelBackgroundMode.Colored } additionalBrush)

Committable suggestion

IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
if (additionalBrushes != null)
{
ConsoleColor foregroundColor = consoleColorBrush.Color;
if (additionalBrushes != null)
(FormattedText.FBrushRange _, IBrush brush) = additionalBrushes.FirstOrDefault(pair =>
{
(FormattedText.FBrushRange _, IBrush brush) = additionalBrushes.FirstOrDefault(pair =>
{
// ReSharper disable once AccessToModifiedClosure //todo: pass as a parameter
int globalIndex = i + startIndex;
(FormattedText.FBrushRange key, _) = pair;
return key.StartIndex <= globalIndex && globalIndex < key.EndIndex;
});
// ReSharper disable once AccessToModifiedClosure //todo: pass as a parameter
int globalIndex = i + startIndex;
(FormattedText.FBrushRange key, _) = pair;
return key.StartIndex <= globalIndex && globalIndex < key.EndIndex;
});
if (brush != null)
if (brush != null)
{
if (brush is not FourBitColorBrush { Mode: PixelBackgroundMode.Colored } additionalBrush)
{
if (brush is not FourBitColorBrush { Mode: PixelBackgroundMode.Colored } additionalBrush)
{
ConsoloniaPlatform.RaiseNotSupported(11);
return;
}
foregroundColor = additionalBrush.Color;
ConsoloniaPlatform.RaiseNotSupported(11);
return;
}
foregroundColor = additionalBrush.Color;
}
}
if (additionalBrushes != null)
{
IBrush brush = null;
int globalIndex = i + startIndex;
foreach (var pair in additionalBrushes)
{
(FormattedText.FBrushRange key, IBrush currentBrush) = pair;
if (key.StartIndex <= globalIndex && globalIndex < key.EndIndex)
{
brush = currentBrush;
break;
}
}
if (brush is FourBitColorBrush { Mode: PixelBackgroundMode.Colored } additionalBrush)
{
foregroundColor = additionalBrush.Color;
}
}

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FirstOrDefault does not iterate over the collection after match found.

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@jinek You're absolutely right; FirstOrDefault stops iterating after finding a match. My apologies for the oversight. Thank you for the clarification.


New Learnings Added
User: jinek
PR: jinek/Consolonia#114
File: src/Consolonia.Core/Drawing/DrawingContextImpl.cs:392-412
Timestamp: 2024-01-05T19:02:39.703Z
Learning: The `FirstOrDefault` method in LINQ stops iterating over the collection once a match is found. This was clarified by the user in the context of optimizing the search for a matching brush in the `additionalBrushes` collection.

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Review Status

Actionable comments generated: 0

Configuration used: CodeRabbit UI

Commits Files that changed from the base of the PR and between 270a018 and 339b15d.
Files selected for processing (1)
  • src/Consolonia.Core/Drawing/DrawingContextImpl.cs (3 hunks)
Files skipped from review as they are similar to previous changes (1)
  • src/Consolonia.Core/Drawing/DrawingContextImpl.cs

@jinek jinek merged commit b6417af into main Jan 5, 2024
1 check passed
@jinek jinek deleted the consolonia-112-zero-space branch January 5, 2024 19:03
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