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Update changelog and set version 11.0.1
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itsmeow committed Dec 25, 2021
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61 changes: 61 additions & 0 deletions changelog.md
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# 11.0.1

- 1.17: Removed goats (including associated items and advancements) due to vanilla adding goats
- 1.17: Tweaked deer model and texture

# 11.0.0

**Architectury is now REQUIRED for Forge and Fabric versions of the mod.**

## Feature Additions

- Remade turkey model and textures
- Remade tarantula model and textures + new variants
- Remade reindeer (+ head) model and textures
- Remade pheasant model and textures
- Remade lammergeier model and textures
- Remade jellyfish model and textures + new variants
- Remade coyote (+ head) model and textures
- Remade bear (+ head) model and textures
- Remade badger model and textures
- Remade boar (+ head) model and textures + new variants
- Remade squirrel model and textures
- Remade horseshoe crab model and textures + new variants
- Updated wolf and bear cape textures
- Updated venison texture
- Generally cleaned up and improve some animations (more sensible leg swing and timing)
- Made lammergeiers attack other types of skeleton (wither, stray)
- Make geese and pheasants drop feathers
- Improved tag compatibility with other mods (Pam's HC, Farmer's Delight) - now with Fabric tags
- Fabric: Added Trinkets compatibility
- Fabric: Added Cloth Config API and Mod Menu compatibility
- Removed large easter egg audios (Crab: now use any disk, Walrus: plays a shorter audio immediately)

## Bugfixes

- Fixed pack format being incorrect
- Fixed jellyfish, lamprey, eels, barracuda, flying fish, and piranha using empty buckets instead of water buckets to be "bucketed"
- Fixed possible crash with Octopus loading
- Fixed some models shaking when the game is
- Fixed tamed animals attacking other tamed animals from the same owner
- All entities now have their own loot table and can be replaced by datapacks as expected
- Fixed raw language keys when killed by a tarantula hair or badger dirt
- Fixed turkey being unable to place on some blocks with solid tops
- Fixed turkey not breaking when neighbors update to remove support

## Fabric Notes

Fabric is mostly equivalent to Forge, however there are a few key differences.

The configuration is is "json5" format, which is also known as HJSON. It's a modified JSON specification with comment support. There are TOML <-> HJSON converters online that can convert a Forge config for you.

Otherwise, the config is basically equivalent. The Mod Menu compat allows editing of the config through Mod Menu, but you won't be able to edit the config of a currently loaded world, it must be done from the main menu.

Fabric uses Trinkets instead of Curios for the capes, which works basically the same as Curios.

A key problem when using the Fabric version with Trinkets is a crash can occur because of a Cardinal Components incompatibility. I have reported the issue, but as a workaround you can install the standalone Cardinal Components mod from CurseForge.

The last key difference is the default spawn biomes used by the spawning configuration - what biomes will be chosen to spawn an entity in. On Forge, we use the Biome Dictionary, which maps biomes to a set of 'types', like forest, snowy, etc. This does not exist on Fabric, so we made a nearly equivalent API that attempts to guess these based on a variety of attributes.

It is accurate for all vanilla biomes, but may encounter issues with modded biomes. You are always able to correct this in the configuration.

# 10.2.0

## Feature Additions
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2 changes: 1 addition & 1 deletion gradle.properties
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# Mod Attributes
mod_version = 10.2.0
mod_version = 11.0.1
mod_id = betteranimalsplus
maven_group = dev.itsmeow.betteranimalsplus

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