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This implements a pretty basic, but extensible, layout constraint system.
Right now one can snap the UI on any of the four sides of the screen, center it vertically or horizontally and also force a width or height. We can implement relative layout and other constraints on future iterations.
I'm using the
CollisionComponent
as the way of indicating the size while using aPositionComponent
to indicate where on the screen the UI will be rendered. Do let me know if there are better candidates for either.Needless to say, this assumes the target batch is a UI batch, since values are based on the size of the screen and are ignoring the camera (though one could make it work by wrapping all components in a parent component that is aware of the camera and moves along with it).