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Releases: isaac-mason/recast-navigation-js

[email protected]

17 Dec 01:47
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Minor Changes

  • b54ae16: feat: add utils for generating solo and tiled navmesh tiles

    Added generateSoloNavMeshData and generateTileNavMeshData to the @recast-navigation/generators package.

    The logic for generating navmesh data was previously within the generateSoloNavMesh and generateTiledNavMesh utils.

    These utils make it easier to use the default navmesh generators for more use cases. For example, generating navmesh data for a single tile in a web worker, and sending the data back to the main thread where the NavMesh is created.

  • 93d383e: feat: add optional 'bounds' config to navmesh generators

    If provided, it will be used as the bounds for the navmesh heightfield during generation. If not provided, the bounds will be calculated from the input geometry. If the bounds are known ahead of time, providing them can save some time during generation.

Patch Changes

@recast-navigation/[email protected]

17 Dec 01:48
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@recast-navigation/[email protected]

17 Dec 01:48
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Patch Changes

@recast-navigation/[email protected]

17 Dec 01:47
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Patch Changes

@recast-navigation/[email protected]

17 Dec 01:47
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Minor Changes

  • b54ae16: feat: add utils for generating solo and tiled navmesh tiles

    Added generateSoloNavMeshData and generateTileNavMeshData to the @recast-navigation/generators package.

    The logic for generating navmesh data was previously within the generateSoloNavMesh and generateTiledNavMesh utils.

    These utils make it easier to use the default navmesh generators for more use cases. For example, generating navmesh data for a single tile in a web worker, and sending the data back to the main thread where the NavMesh is created.

  • 93d383e: feat: add optional 'bounds' config to navmesh generators

    If provided, it will be used as the bounds for the navmesh heightfield during generation. If not provided, the bounds will be calculated from the input geometry. If the bounds are known ahead of time, providing them can save some time during generation.

Patch Changes

@recast-navigation/[email protected]

17 Dec 01:48
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[email protected]

16 Dec 22:24
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Minor Changes

  • f8968fc: fix: pass world units to dtNavMeshCreateParams instead of voxel units (@yelouafi)

    fixes #453

Patch Changes

@recast-navigation/[email protected]

16 Dec 22:25
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@recast-navigation/[email protected]

16 Dec 22:25
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@recast-navigation/[email protected]

16 Dec 22:25
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Patch Changes