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feat: move common three and playcanvas debug drawer code into @recast…
…-navigation/core
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packages/recast-navigation-core/src/debug-drawer-utils.ts
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import { NavMesh } from './nav-mesh'; | ||
import { NavMeshQuery } from './nav-mesh-query'; | ||
import { Raw, RawModule } from './raw'; | ||
import { | ||
RecastCompactHeightfield, | ||
RecastContourSet, | ||
RecastHeightfield, | ||
RecastHeightfieldLayer, | ||
RecastHeightfieldLayerSet, | ||
RecastPolyMesh, | ||
RecastPolyMeshDetail, | ||
} from './recast'; | ||
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export type DebugDrawerPrimitiveType = 'lines' | 'tris' | 'quads' | 'points'; | ||
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export type DebugDrawerPrimitive = { | ||
type: DebugDrawerPrimitiveType; | ||
vertices: [x: number, y: number, z: number, r: number, g: number, b: number, a: number][]; | ||
}; | ||
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/** | ||
* Represents a helper class to visualize navigation cur and related data in PlayCanvas. | ||
*/ | ||
export class DebugDrawerUtils { | ||
private debugDrawImpl: RawModule.DebugDrawImpl; | ||
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private currentPrimitiveType: number = 0; | ||
private currentVertices: DebugDrawerPrimitive['vertices'] = []; | ||
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private primitives: DebugDrawerPrimitive[] = []; | ||
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constructor() { | ||
this.debugDrawImpl = new Raw.Module.DebugDrawImpl(); | ||
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// Bind the debug draw implementation handlers | ||
this.debugDrawImpl.handleBegin = (primitive: number, _size: number) => { | ||
this.currentPrimitiveType = primitive; | ||
this.currentVertices = []; | ||
}; | ||
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this.debugDrawImpl.handleDepthMask = (_state: number) => { | ||
// unused for now... | ||
}; | ||
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this.debugDrawImpl.handleTexture = (_state: number) => { | ||
// unused for now... | ||
}; | ||
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this.debugDrawImpl.handleVertexWithColor = ( | ||
x: number, | ||
y: number, | ||
z: number, | ||
color: number | ||
) => { | ||
this.vertex(x, y, z, color); | ||
}; | ||
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this.debugDrawImpl.handleVertexWithColorAndUV = ( | ||
x: number, | ||
y: number, | ||
z: number, | ||
color: number, | ||
_u: number, | ||
_v: number | ||
) => { | ||
this.vertex(x, y, z, color); | ||
}; | ||
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const primitiveMap: Record<number, DebugDrawerPrimitiveType> = { | ||
[Raw.Module.DU_DRAW_LINES]: 'lines', | ||
[Raw.Module.DU_DRAW_TRIS]: 'tris', | ||
[Raw.Module.DU_DRAW_QUADS]: 'quads', | ||
[Raw.Module.DU_DRAW_POINTS]: 'points', | ||
}; | ||
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this.debugDrawImpl.handleEnd = () => { | ||
const type = primitiveMap[this.currentPrimitiveType]; | ||
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this.primitives.push({ | ||
type, | ||
vertices: this.currentVertices, | ||
}); | ||
}; | ||
} | ||
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private flush(): DebugDrawerPrimitive[] { | ||
const cur = this.primitives; | ||
this.primitives = []; | ||
return cur; | ||
} | ||
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drawHeightfieldSolid(hf: RecastHeightfield): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawHeightfieldSolid(this.debugDrawImpl, hf.raw); | ||
return this.flush(); | ||
} | ||
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drawHeightfieldWalkable(hf: RecastHeightfield): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawHeightfieldWalkable( | ||
this.debugDrawImpl, | ||
hf.raw | ||
); | ||
return this.flush(); | ||
} | ||
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drawCompactHeightfieldSolid( | ||
chf: RecastCompactHeightfield | ||
): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawCompactHeightfieldSolid( | ||
this.debugDrawImpl, | ||
chf.raw | ||
); | ||
return this.flush(); | ||
} | ||
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drawCompactHeightfieldRegions( | ||
chf: RecastCompactHeightfield | ||
): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawCompactHeightfieldRegions( | ||
this.debugDrawImpl, | ||
chf.raw | ||
); | ||
return this.flush(); | ||
} | ||
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drawCompactHeightfieldDistance( | ||
chf: RecastCompactHeightfield | ||
): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawCompactHeightfieldDistance( | ||
this.debugDrawImpl, | ||
chf.raw | ||
); | ||
return this.flush(); | ||
} | ||
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drawHeightfieldLayer( | ||
layer: RecastHeightfieldLayer, | ||
idx: number | ||
): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawHeightfieldLayer( | ||
this.debugDrawImpl, | ||
layer.raw, | ||
idx | ||
); | ||
return this.flush(); | ||
} | ||
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drawHeightfieldLayers( | ||
lset: RecastHeightfieldLayerSet | ||
): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawHeightfieldLayers( | ||
this.debugDrawImpl, | ||
lset.raw | ||
); | ||
return this.flush(); | ||
} | ||
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drawRegionConnections( | ||
cset: RecastContourSet, | ||
alpha: number = 1 | ||
): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawRegionConnections( | ||
this.debugDrawImpl, | ||
cset.raw, | ||
alpha | ||
); | ||
return this.flush(); | ||
} | ||
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drawRawContours( | ||
cset: RecastContourSet, | ||
alpha: number = 1 | ||
): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawRawContours( | ||
this.debugDrawImpl, | ||
cset.raw, | ||
alpha | ||
); | ||
return this.flush(); | ||
} | ||
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drawContours( | ||
cset: RecastContourSet, | ||
alpha: number = 1 | ||
): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawContours(this.debugDrawImpl, cset.raw, alpha); | ||
return this.flush(); | ||
} | ||
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drawPolyMesh(mesh: RecastPolyMesh): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawPolyMesh(this.debugDrawImpl, mesh.raw); | ||
return this.flush(); | ||
} | ||
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drawPolyMeshDetail(dmesh: RecastPolyMeshDetail): DebugDrawerPrimitive[] { | ||
Raw.RecastDebugDraw.debugDrawPolyMeshDetail(this.debugDrawImpl, dmesh.raw); | ||
return this.flush(); | ||
} | ||
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drawNavMesh(mesh: NavMesh, flags: number = 0): DebugDrawerPrimitive[] { | ||
Raw.DetourDebugDraw.debugDrawNavMesh( | ||
this.debugDrawImpl, | ||
mesh.raw.getNavMesh(), | ||
flags | ||
); | ||
return this.flush(); | ||
} | ||
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drawNavMeshWithClosedList( | ||
mesh: NavMesh, | ||
query: NavMeshQuery, | ||
flags: number = 0 | ||
): DebugDrawerPrimitive[] { | ||
Raw.DetourDebugDraw.debugDrawNavMeshWithClosedList( | ||
this.debugDrawImpl, | ||
mesh.raw.m_navMesh, | ||
query.raw.m_navQuery, | ||
flags | ||
); | ||
return this.flush(); | ||
} | ||
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drawNavMeshNodes(query: NavMeshQuery): DebugDrawerPrimitive[] { | ||
Raw.DetourDebugDraw.debugDrawNavMeshNodes( | ||
this.debugDrawImpl, | ||
query.raw.m_navQuery | ||
); | ||
return this.flush(); | ||
} | ||
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drawNavMeshBVTree(mesh: NavMesh): DebugDrawerPrimitive[] { | ||
Raw.DetourDebugDraw.debugDrawNavMeshBVTree( | ||
this.debugDrawImpl, | ||
mesh.raw.m_navMesh | ||
); | ||
return this.flush(); | ||
} | ||
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drawNavMeshPortals(mesh: NavMesh): DebugDrawerPrimitive[] { | ||
Raw.DetourDebugDraw.debugDrawNavMeshPortals( | ||
this.debugDrawImpl, | ||
mesh.raw.m_navMesh | ||
); | ||
return this.flush(); | ||
} | ||
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drawNavMeshPolysWithFlags( | ||
mesh: NavMesh, | ||
flags: number, | ||
col: number | ||
): DebugDrawerPrimitive[] { | ||
Raw.DetourDebugDraw.debugDrawNavMeshPolysWithFlags( | ||
this.debugDrawImpl, | ||
mesh.raw.m_navMesh, | ||
flags, | ||
col | ||
); | ||
return this.flush(); | ||
} | ||
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drawNavMeshPoly( | ||
mesh: NavMesh, | ||
ref: number, | ||
col: number | ||
): DebugDrawerPrimitive[] { | ||
Raw.DetourDebugDraw.debugDrawNavMeshPoly( | ||
this.debugDrawImpl, | ||
mesh.raw.m_navMesh, | ||
ref, | ||
col | ||
); | ||
return this.flush(); | ||
} | ||
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/** | ||
* Disposes of the debug drawer and releases resources. | ||
*/ | ||
dispose(): void { | ||
Raw.Module.destroy(this.debugDrawImpl); | ||
} | ||
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private vertex(x: number, y: number, z: number, color: number) { | ||
const r = ((color >> 16) & 0xff) / 255; | ||
const g = ((color >> 8) & 0xff) / 255; | ||
const b = (color & 0xff) / 255; | ||
const a = ((color >> 24) & 0xff) / 255; | ||
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this.currentVertices.push([x, y, z, r, g, b, a]); | ||
} | ||
} |
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