build(deps): update dependency pixi.js to v8 #3766
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This PR contains the following updates:
^7.4.2
->^8.6.4
Release Notes
pixijs/pixijs (pixi.js)
v8.6.4
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Assets.ts
comment for src file ext by @furic in https://github.com/pixijs/pixijs/pull/11127New Contributors
v8.6.3
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v8.6.2
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https://github.com/pixijs/pixijs/pull/111111111
v8.6.1
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v8.6.0
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includeInBuild
Check by @GoodBoyDigital in https://github.com/pixijs/pixijs/pull/11069🧹 Chores
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v8.5.2
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v8.5.1
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v8.5.0
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addIndex
andaddAttribute
to shader by @GoodBoyDigital in https://github.com/pixijs/pixijs/pull/10920🐛 Fixed
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v8.4.1
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v8.4.0
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BitmapFontManager.measureText
to measure text with trailing whitespaces by @minetoblend in https://github.com/pixijs/pixijs/pull/10897🐛 Fixed
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v8.3.4
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v8.3.3
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v8.3.2
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v8.3.1
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v8.3.0
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feat: Perspective Plane by @GoodBoyDigital in #10811
feat: add a renderable GC by @GoodBoyDigital in #10681
feat: add ShaderSystem#maxTextures by @dev7355608 in #10713
feat: reserve texture units for batching by @dev7355608 in #10703
feat: add 'min' and 'max' blend modes by in @dev7355608 #10684
feat: Support alpha colors with Text stroke by @bigtimebuddy in #10800
feat: add resolution to resize event parameters by @dev7355608 in #10775
feat: Consistent BlurFilter properties and options by @bigtimebuddy in #10807
🐛 Fixed
fix: change renderPipeId types to string by @dev7355608 in #10758
fix: attributes locations by @dev7355608 in #10774
fix: split out update id and view update id by @GoodBoyDigital in #10771
fix: mesh texture on GPU by @GoodBoyDigital in #10772
fix: getMaxTexturesPerBatch being called before adaptor is ready by @Zyie in #10817
fix: Support filters through constructor arguments by @bigtimebuddy in #10806
fix: WebGPU bind group clashes by @GoodBoyDigital in #10804
fix: alphaMode always respected on texture load by @davidetan in #10803
fix: blend render texture by @GoodBoyDigital in #10816
fix: naming for gc system properties by @Zyie in #10822
fix: Blur Dimensions Flipped by @bigtimebuddy in #10819
fix: Support options for AnimatedSprite by @bigtimebuddy in #10813
fix: TextureMatrix#clampOffset calculation by @dev7355608 in #10734
fix: don't batch Mesh with incompatible state by @dev7355608 in #10749
fix: return correct type for render textures by @Zyie in #10802
fix: update test function to correct VideoFrame handling by @Tianj0o in #10814
fix: not using DOMAdapter when accessing navigator by @Zyie in #10830
🧹 Chores
chore: refactor views to extends a shared class by @Zyie in #10812
New Contributors
@Tianj0o made their first contribution in #10814
v8.2.6
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fix: validateRenderable documentation by @dev7355608 in #10748
fix: inconsistencies in docs (10663) by @Szulerinio in #10739
fix: clean our render lists after use! by @GoodBoyDigital in #10745
fix: html text padding and uv issue by @GoodBoyDigital in #10795
fix: expose EventSystemFeatures type by @trezy in #10796
fix: ImageSource canvas drawImage supplying width and height by @Kethen in #10776
🧹 Chores
chore: add missing field in package.json by @Zyie in #10769
chore: add bunnymark to sandbox by @Zyie in #10721
chore: optimize Mesh instructions by @dev7355608 in #10747
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v8.2.5
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v8.2.4
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v8.2.3
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v8.2.2
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depthStencilRenderBuffer
gets resized when render target has depth enabled by @minetoblend in https://github.com/pixijs/pixijs/pull/10678🧹 Chores
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v8.2.1
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v8.2.0
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v8.1.8
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v8.1.7
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v8.1.6
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