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Merge pull request #261 from ihsoft/next
Release v1.2
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{ | ||
"NAME": "KSP-AVC Plugin", | ||
"URL": "http://ksp.spacetux.net/avc/KSP-AVC", | ||
"DOWNLOAD": "https://github.com/linuxgurugamer/KSPAddonVersionChecker/releases", | ||
"GITHUB": { | ||
"USERNAME": "linuxgurugamer", | ||
"REPOSITORY": "KSPAddonVersionChecker" | ||
}, | ||
"VERSION": { | ||
"MAJOR": 1, | ||
"MINOR": 3, | ||
"PATCH": 0, | ||
"BUILD": 3 | ||
}, | ||
"KSP_VERSION": { | ||
"MAJOR": 1, | ||
"MINOR": 5, | ||
"PATCH": 1 | ||
}, | ||
"KSP_VERSION_MIN": { | ||
"MAJOR": 1, | ||
"MINOR": 5, | ||
"PATCH": 1 | ||
} | ||
} |
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Binaries/KSPDev_Utils.0.37.xml → Binaries/KSPDev_Utils.1.2.xml
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Author: [email protected] | ||
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GitHub: https://github.com/ihsoft/KSPDev/tree/master/Sources/Utils | ||
GitHub: https://github.com/ihsoft/KSPDev_Utils/tree/master/Source | ||
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Forum thread: http://forum.kerbalspaceprogram.com/index.php?/topic/150786-12-kspdev-logconsole-utils | ||
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Documentation: http://ihsoft.github.io/KSPDev/Utils | ||
Documentation: http://ihsoft.github.io/KSPDev_Utils | ||
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* * * | ||
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# KSPDev: Kerbal Development tools - Utils | ||
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`KSPDev_Utils` is a set of handy tools that simplify development of KSP mods. Just add the | ||
assembly into your project and save a lot of development efforts. | ||
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Read discussions, ask questions and suggest features on | ||
[forum](http://forum.kerbalspaceprogram.com/index.php?/topic/150786-12-kspdev-logconsole-v0120-utils-v0190). | ||
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Detailed documentation on API is avalable on [docs site](http://ihsoft.github.io/KSPDev_Utils). | ||
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## In nutshell | ||
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KSPDev Utils offers a lot of different classes and interfaces. Here are some examples but there | ||
are _much more_ features (read the API docs!): | ||
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* Extensive set of methods to work with config files | ||
* Save or load simple values without dealing with string<=>type conversion. The type will be detected from the argument, and | ||
built-in converters will handle any C# or KSP/Unity type transformation. | ||
* Use [attribute-oriented programming](https://en.wikipedia.org/wiki/Attribute-oriented_programming) to mark configuration fields in | ||
your classes. Then just specify file name and have them loaded/saved in one single method call. | ||
* Use attributes to mark fields that are represented by a class or struct. These types will be (de)serialized as config nodes. | ||
Attribute handlers can also deal with collections! No need to persist every item or a structure field separately. | ||
* Go further and define all configuration logic completely via attributes. After that you call just one method with minimum of | ||
arguments to have all your mod's settings saved. Or loaded - you choose. | ||
* Various helpers to deal with GUI. E.g. GUI sounds, context windows popups, messages, etc. | ||
* Basic set of methods to deal with in-game file paths. | ||
* Well documented KSP interfaces. | ||
* Methods to deal with procedural models in the game. | ||
* Different helpers for common processing tasks like state machine or delaying a method call. |
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