v0.7.0
Release Notes
This update is mostly centered around more sophisticated logic for determining player location at startup for the Navigation Panel.
Navigation Panel
- Implemented new system for determining location at startup
Logic is now more robust and better handles situations such as being detained or death or using an escape pod, shuttle, transport or fleet carrier or multicrew. - Navigation List View now displays system name at the top
- Improved icons in Navigation List View
- Additional support for highlighting some rare bodies and several cosmetic improvements in Navigation List View
- Fixed typo in Navigation List View help
- Made text at the bottom of System Map more readable
Ship Panel
- Improved how text is displayed for Mission Critical and Stolen Cargo
Other
- Improved formatting of table (list) headings in UI
Notes
This new logic is only leveraged by the Navigation Panel - the Ship Panel is still not always aware of when you are in your ship (e.g. and not someone else's ship), although it is aware when you are on foot or in an SRV. This matters to the Ship Panel because some data is not available when you are not on board your ship and if didn't know when you were not on board it would end up displaying incorrect information, to avoid that it caches the data it has for the ship when you disembark and display the "last known" data until you are back on board the ship again.
Work to leverage new options introduced in Odyssey to precisely reflect players current state (e.g. on foot, in an SRV, in their ship, in someone else ship, on a fleet carrier or station or megaship or taxi or transport, at a port, on a planet, near a settlement or a point of interest, etc) and more detailed information about the status of the player and their suit/SRV/ship is still in progress.