v0.13.0
Release Notes
Engineering Panel
- Added dedicated view in Engineering to list all engineers, their unlock status - if they are unlocked and to what grade - their location and distance from your current location.
- Added engineer unlock status to the Blueprints view.
- Changed the order of the Engineering navigation menu on the left hand side to move Blueprints to the top, with Engineers as second item and materials underneath them.
- Improved and expanded copy on views in Engineering panel.
NB: This is the initial release of enginers and I expect todo further iterations, such as showing which engineers can be used to improve modules and the relevant Blueprints and Experimental Effects for each engineer.
Navigation Panel
- Fixed bug in System Map and List views so that 'Exit' button is no longer displayed in when an unknown system.
- Improved text displayed in System Map and List views when in a previously unexplored system.
- Reinstate credit to EDSM for Telemetry on System Map when it is used (not intended to be the only in-app credit, this is just re-instating something that used to be present but was lost in refactoring at some point).
Ship Panel
- Improved ship instrumentation to make it easier to understand state of toggle switches at glance by diming the text when in an "off" state.
- Other minor improvements to instrumentation, including to better refelect the state when not on board the ship.
Other
- Changed apperance of section headings in the app to more closesly resemble how sections are rendered in the in-game UI.
- Fix apperance of app loading spinner in native Windows app so it more seemlesssly transitions into the web app.
- Internal refactoring to make maintenance easier. Fixed some minor bugs that were probably not perceptible. Hopefully didn't break anything.