Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Question about support for Multisampled Renderbuffers in THREE 101 #1028

Open
gchoqueux opened this issue Feb 6, 2019 · 0 comments
Open

Comments

@gchoqueux
Copy link
Contributor

First, the support for Multisampled Renderbuffers in THREE 101, it's only WebGL 2.0.

Use this feature in iTowns, so the Renderbuffers can be used to calculate the depth buffer and color buffer with antialiasing. We would avoid computing this depth buffer in our shaders. It's still necessary to re-check if it's not possible to recover this depth buffer following renderer.render(). The other problem is that extention gl_FragDepthEXT isn't known in WebGL 2.0 so logarithmic Depth Buffer isn't supported. We must find how to do it in WebGL 2.0 or no longer use this solution.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants