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There are a handful of bugfixing and exception handling needed, but it works
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[remap] | ||
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process/fix_alpha_border=true | ||
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<Project Sdk="Godot.NET.Sdk/3.2.4"> | ||
<PropertyGroup> | ||
<TargetFramework>net472</TargetFramework> | ||
<RootNamespace>CodeCombat</RootNamespace> | ||
</PropertyGroup> | ||
</Project> |
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<Project Sdk="Godot.NET.Sdk/3.2.3"> | ||
<PropertyGroup> | ||
<TargetFramework>net472</TargetFramework> | ||
<RootNamespace>CodeCombat</RootNamespace> | ||
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2012 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Code Combat", "Code Combat.csproj", "{C43DDD98-445D-4980-B226-93C668245C1D}" | ||
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Debug|Any CPU = Debug|Any CPU | ||
ExportDebug|Any CPU = ExportDebug|Any CPU | ||
ExportRelease|Any CPU = ExportRelease|Any CPU | ||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{C43DDD98-445D-4980-B226-93C668245C1D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
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{C43DDD98-445D-4980-B226-93C668245C1D}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU | ||
{C43DDD98-445D-4980-B226-93C668245C1D}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU | ||
{C43DDD98-445D-4980-B226-93C668245C1D}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU | ||
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