MetaHookSv-refs/tags/v20241012e
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[Renderer] Fixed an issue that in certain cases, when a particularly large number of models have been precached by the client, Engine's cache reclamation might get involved, freeing the earliest allocated memory. The Renderer.dll
, in such case, once attempted to use these reclaimed caches to locate rendering data, which led to models failing to render properly. Related issue: #468
[Renderer] 修复了一个问题,该问题曾导致在某些情况下,当客户端预缓存的模型数量特别多的时候,会触发引擎的缓存回收机制,回收掉最早分配的内存。而渲染器曾在这种情况下试图利用这些被释放掉的缓存来定位渲染数据,这曾导致某些或全部模型都无法被正常渲染。相关问题 #468