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Add screentips to big manipulators, move wire interactions to is_wire…
…_tool(...) usage (tgstation#89755) ## About The Pull Request While working on another pr I noticed big manipulators didn't have screentips yet, so here we add those. In the process of doing _that_, I noticed we do some awkward usage of `wirecutter/multitool_act(...)` for interacting with wires, which doesn't actually cover the assembly use case of interacting with wires. So to solve this, we move it to checking for `is_wire_tool(...)` on `item_interaction(...)` instead, which actually runs for all of our wire-interacting items. ## Why It's Good For The Game screentips make everything less obtuse being able to actually open the menu with all the items we're supposed to be able to open the menu with is good, and the code is slightly less cluttered from having the wire tool logic in one spot than y'know several procs ## Changelog :cl: qol: Added screentips to the big manipulator. fix: You can actually open the big manipulator's wires UI while holding an assembly. /:cl:
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