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hsinpa committed Apr 17, 2022
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30 changes: 30 additions & 0 deletions .gitignore
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/[Ll]ibrary*/

/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/.vs/
/Assets/AssetStoreTools*
node_modules/

# Autogenerated VS/MD solution and project files
ExportedObj/
*.unityproj
*.suo
*.tmp
*.user
*.pidb
*.booproj
*.svd


# Unity3D generated meta files
*.pidb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

# Builds
*.apk
*.unitypackage
6 changes: 6 additions & 0 deletions .vsconfig
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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
714 changes: 714 additions & 0 deletions Assembly-CSharp-Editor.csproj

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680 changes: 680 additions & 0 deletions Assembly-CSharp.csproj

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8 changes: 8 additions & 0 deletions Assets/HealthBarHUD.meta

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3 changes: 3 additions & 0 deletions Assets/HealthBarHUD/HeathbarHUD.asmdef
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{
"name": "HeathbarHUD"
}
7 changes: 7 additions & 0 deletions Assets/HealthBarHUD/HeathbarHUD.asmdef.meta

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8 changes: 8 additions & 0 deletions Assets/HealthBarHUD/Material.meta

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49 changes: 49 additions & 0 deletions Assets/HealthBarHUD/Material/HealthBarShader.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HealthBarShader
m_Shader: {fileID: 4800000, guid: 8cb8b6b3fcf6b4e059029edfa7b03401, type: 3}
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 862b2092fe1cb0d42bd66c703f0ba0b4, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _EnableExternalAlpha: 0
- _Health: 0
- _Residual: 0
m_Colors:
- _BackgroundColor: {r: 0.23584908, g: 0.19468674, b: 0.19468674, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _MainColor: {r: 0.7735849, g: 0.0693307, b: 0.0693307, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _ResidualColor: {r: 1, g: 0.009896962, b: 0, a: 1}
m_BuildTextureStacks: []
8 changes: 8 additions & 0 deletions Assets/HealthBarHUD/Material/HealthBarShader.mat.meta

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8 changes: 8 additions & 0 deletions Assets/HealthBarHUD/Sample.meta

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8 changes: 8 additions & 0 deletions Assets/HealthBarHUD/Sample/Prefab.meta

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