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fix some warn
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hailindai committed Mar 11, 2017
1 parent 31f988d commit a7a6f26
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Showing 13 changed files with 60 additions and 41 deletions.
3 changes: 2 additions & 1 deletion app/src/main/java/com/dreamguard/sample/MainActivity.java
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Expand Up @@ -9,6 +9,7 @@

import com.dreamguard.gpuvideo.GPUVideoView;
import com.dreamguard.gpuvideo.IVideoSurface;
import com.dreamguard.gpuvideo.filter.test.GPUGroupFilterTest;
import com.dreamguard.gpuvideo.filter.textureoes.GPUVideoContrastFilter;
import com.dreamguard.gpuvideo.filter.textureoes.GPUVideoGrayscaleFilter;
import com.dreamguard.gpuvideo.filter.textureoes.GPUVideoSepiaFilter;
Expand Down Expand Up @@ -46,7 +47,7 @@ public void onCreated(SurfaceTexture surfaceTexture) {
// filter.setPixel(1000f);
// videoView.setFilter(filter);
// videoView.setFilter(new GPUVideoContrastFilter());
videoView.setFilter(new GPUVideoSharpenFilter());
videoView.setFilter(new GPUGroupFilterTest());
}
public void initPlayer(SurfaceTexture surfaceTexture){

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import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.PointF;
import android.opengl.GLES11Ext;
import android.opengl.GLES20;

import com.dreamguard.gpuvideo.OpenGlUtils;
Expand Down Expand Up @@ -59,7 +60,7 @@ public class GPUVideoFilter {
protected int mGLAttribTextureCoordinate;
protected int mOutputWidth;
protected int mOutputHeight;
private boolean mIsInitialized;
protected boolean mIsInitialized;

public GPUVideoFilter() {
this(NO_FILTER_VERTEX_SHADER, NO_FILTER_FRAGMENT_SHADER);
Expand Down Expand Up @@ -120,14 +121,14 @@ public void onDraw(final int textureId, final FloatBuffer cubeBuffer,
GLES20.glEnableVertexAttribArray(mGLAttribTextureCoordinate);
if (textureId != OpenGlUtils.NO_TEXTURE) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
GLES20.glUniform1i(mGLUniformTexture, 0);
}
onDrawArraysPre();
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GLES20.glDisableVertexAttribArray(mGLAttribPosition);
GLES20.glDisableVertexAttribArray(mGLAttribTextureCoordinate);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
}


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@@ -1,34 +1,17 @@
/*
* Copyright (C) 2012 CyberAgent
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

package com.dreamguard.gpuvideo.filter.base;

import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.PointF;
import android.opengl.GLES20;

import com.dreamguard.gpuvideo.OpenGlUtils;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;

import java.io.InputStream;
import java.nio.FloatBuffer;
import java.util.LinkedList;

public class GPUVideoFilter2D extends GPUVideoFilter{
/**
* Created by Administrator on 2017/3/11.
*/

public class GPUVideoFilter2D extends GPUVideoFilter {
public static final String FILTER_FRAGMENT_SHADER_2D = "" +
"#extension GL_OES_EGL_image_external : require\n" +
"varying highp vec2 textureCoordinate;\n" +
Expand All @@ -45,4 +28,35 @@ public class GPUVideoFilter2D extends GPUVideoFilter{
public GPUVideoFilter2D() {
super(NO_FILTER_VERTEX_SHADER, FILTER_FRAGMENT_SHADER_2D);
}

public GPUVideoFilter2D(final String vertexShader, final String fragmentShader) {
super(vertexShader, fragmentShader);
}

public void onDraw(final int textureId, final FloatBuffer cubeBuffer,
final FloatBuffer textureBuffer) {
GLES20.glUseProgram(mGLProgId);
runPendingOnDrawTasks();
if (!mIsInitialized) {
return;
}

cubeBuffer.position(0);
GLES20.glVertexAttribPointer(mGLAttribPosition, 2, GLES20.GL_FLOAT, false, 0, cubeBuffer);
GLES20.glEnableVertexAttribArray(mGLAttribPosition);
textureBuffer.position(0);
GLES20.glVertexAttribPointer(mGLAttribTextureCoordinate, 2, GLES20.GL_FLOAT, false, 0,
textureBuffer);
GLES20.glEnableVertexAttribArray(mGLAttribTextureCoordinate);
if (textureId != OpenGlUtils.NO_TEXTURE) {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
GLES20.glUniform1i(mGLUniformTexture, 0);
}
onDrawArraysPre();
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GLES20.glDisableVertexAttribArray(mGLAttribPosition);
GLES20.glDisableVertexAttribArray(mGLAttribTextureCoordinate);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0);
}
}
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@@ -1,13 +1,7 @@
package com.dreamguard.gpuvideo.filter.test;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;
import com.dreamguard.gpuvideo.filter.texture2d.GPUVideoColorInvertFilter2D;
import com.dreamguard.gpuvideo.filter.texture2d.GPUVideoContrastFilter2D;
import com.dreamguard.gpuvideo.filter.texture2d.GPUVideoGammaFilter2D;
import com.dreamguard.gpuvideo.filter.texture2d.GPUVideoPixelationFilter2D;
import com.dreamguard.gpuvideo.filter.textureoes.GPUVideoColorInvertFilter;
import com.dreamguard.gpuvideo.filter.textureoes.GPUVideoGammaFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilterGroup;

/**
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Expand Up @@ -19,11 +19,12 @@
import android.opengl.GLES20;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;

/**
* brightness value ranges from -1.0 to 1.0, with 0.0 as the normal level
*/
public class GPUVideoBrightnessFilter2D extends GPUVideoFilter {
public class GPUVideoBrightnessFilter2D extends GPUVideoFilter2D {
public static final String BRIGHTNESS_FRAGMENT_SHADER = "" +
"varying highp vec2 textureCoordinate;\n" +
" \n" +
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Expand Up @@ -17,11 +17,12 @@
package com.dreamguard.gpuvideo.filter.texture2d;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;

/**
* Invert all the colors in the image.
*/
public class GPUVideoColorInvertFilter2D extends GPUVideoFilter {
public class GPUVideoColorInvertFilter2D extends GPUVideoFilter2D {
public static final String COLOR_INVERT_FRAGMENT_SHADER = "" +
"varying highp vec2 textureCoordinate;\n" +
"\n" +
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Expand Up @@ -19,11 +19,12 @@
import android.opengl.GLES20;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;

/**
* Applies a ColorMatrix to the image.
*/
public class GPUVideoColorMatrixFilter2D extends GPUVideoFilter {
public class GPUVideoColorMatrixFilter2D extends GPUVideoFilter2D {
public static final String COLOR_MATRIX_FRAGMENT_SHADER = "" +
"varying highp vec2 textureCoordinate;\n" +
"\n" +
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Expand Up @@ -19,13 +19,14 @@
import android.opengl.GLES20;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;

/**
* Changes the contrast of the image.<br>
* <br>
* contrast value ranges from 0.0 to 4.0, with 1.0 as the normal level
*/
public class GPUVideoContrastFilter2D extends GPUVideoFilter {
public class GPUVideoContrastFilter2D extends GPUVideoFilter2D {
public static final String CONTRAST_FRAGMENT_SHADER = "" +
"#extension GL_OES_EGL_image_external : require\n" +
"varying highp vec2 textureCoordinate;\n" +
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Expand Up @@ -19,11 +19,12 @@
import android.opengl.GLES20;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;

/**
* gamma value ranges from 0.0 to 3.0, with 1.0 as the normal level
*/
public class GPUVideoGammaFilter2D extends GPUVideoFilter {
public class GPUVideoGammaFilter2D extends GPUVideoFilter2D {
public static final String GAMMA_FRAGMENT_SHADER = "" +
"varying highp vec2 textureCoordinate;\n" +
" \n" +
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Expand Up @@ -17,11 +17,12 @@
package com.dreamguard.gpuvideo.filter.texture2d;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;

/**
* Applies a grayscale effect to the image.
*/
public class GPUVideoGrayscaleFilter2D extends GPUVideoFilter {
public class GPUVideoGrayscaleFilter2D extends GPUVideoFilter2D {
public static final String GRAYSCALE_FRAGMENT_SHADER = "" +
"precision highp float;\n" +
"\n" +
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Expand Up @@ -19,8 +19,9 @@
import android.opengl.GLES20;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;

public class GPUVideoHueFilter2D extends GPUVideoFilter {
public class GPUVideoHueFilter2D extends GPUVideoFilter2D {
public static final String HUE_FRAGMENT_SHADER = "" +
"precision highp float;\n" +
"varying highp vec2 textureCoordinate;\n" +
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Expand Up @@ -19,11 +19,12 @@
import android.opengl.GLES20;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;

/**
* Applies a pixelation effect to the image.
*/
public class GPUVideoPixelationFilter2D extends GPUVideoFilter {
public class GPUVideoPixelationFilter2D extends GPUVideoFilter2D {
public static final String PIXELATION_FRAGMENT_SHADER = "" +
"precision highp float;\n" +

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Expand Up @@ -19,13 +19,14 @@
import android.opengl.GLES20;

import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter;
import com.dreamguard.gpuvideo.filter.base.GPUVideoFilter2D;

/**
* Sharpens the picture. <br>
* <br>
* sharpness: from -4.0 to 4.0, with 0.0 as the normal level
*/
public class GPUVideoSharpenFilter2D extends GPUVideoFilter {
public class GPUVideoSharpenFilter2D extends GPUVideoFilter2D {
public static final String SHARPEN_VERTEX_SHADER = "" +
"attribute vec4 position;\n" +
"attribute vec4 inputTextureCoordinate;\n" +
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