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item.スキル = 'かえん' // (ふんだ、ぶつかった)相手のスキルをかえる |
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this.スキル = 'かえん' |
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import '../game' | ||
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rule.つくられたとき(async function() { | ||
await this.みためをかえる('かえん') | ||
this.ダメージ = 1 | ||
this.たいりょくがみえるか = false // HPひょうじを見えないようにする | ||
this.たいりょく = 0 // きえる | ||
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/*+ つくられたとき */ | ||
}) | ||
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rule.しょうかんされたとき(async function(item) { | ||
/*+ しょうかんされたとき */ | ||
}) | ||
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rule.つねに(async function() { | ||
/*+ つねに */ | ||
}) | ||
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rule.こうげきされたとき(async function(item) { | ||
/*+ こうげきされたとき */ | ||
}) | ||
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rule.ぶつかったとき(async function(item) { | ||
/*+ ぶつかったとき */ | ||
}) | ||
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rule.メッセージされたとき(async function(item) { | ||
/*+ メッセージされたとき */ | ||
}) | ||
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rule.じかんがすすんだとき(async function() { | ||
/*+ じかんがすすんだとき */ | ||
}) | ||
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rule.すすめなかったとき(async function() { | ||
/*+ すすめなかったとき */ | ||
}) | ||
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rule.みつけたとき(async function(item) { | ||
/*+ みつけたとき */ | ||
}) | ||
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rule.こうげきするとき(async function() { | ||
/*+ こうげきするとき */ | ||
}) | ||
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rule.あるいたとき(async function() { | ||
/*+ あるいたとき */ | ||
}) | ||
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rule.たおされたとき(async function() { | ||
/*+ たおされたとき */ | ||
}) | ||
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rule.へんすうがかわったとき(async function() { | ||
/*+ へんすうがかわったとき */ | ||
}) | ||
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rule.タップされたとき(async function() { | ||
/*+ タップされたとき */ | ||
}) |
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