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tableLock3dGrasp fails #14
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Hi Juan, I tried the following sequence of commands to verify that adding a grasp tableUpdateBg And it worked. Hard to know why it failed for you. Is your background map valid? Did the The capitalization is a red herring. The convention is that symbols In the On Fri, Jul 1, 2016 at 5:39 AM, Dr. Juan Rojas [email protected]
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We have a new idea. If it still doesn't work, try running
and then everything from the beginning. In particular, if your background map is never valid, this may fix it. I'm doing a couple of things to try for a repro, I'll let you know. |
Actually it should be tableReset, not tempReset.
Stefanie
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The culprit seems to have been using a table with a too shiny surface. This was affecting some of the calculations. Upon covering the table with non-reflecting material, the error did not show up any more and we were able to complete the picks. It would be nice to have a link to the paper that defines the algorithm for the calibration. The insight would be useful and appreciated. |
I added some documentation about using a non-shiny surface. I will send a link to the paper on calibration shortly, we are posting it today. |
In documentation for PickingObjects:
http://h2r.github.io/ein/pickingobjects/
When the tableLock3dGrasp command is issued, the "ein main window" froze and window 3 "console" showed an error indicating:
We tried a couple of things without success:
In gaussian_map.cpp::L2995 we tried changing the term ScenePredictFocusedObject from uppercase S to lower case s: scenePredictFocusedObject.
That did not fix anything: frozen window and the same exception error.
In scene.back::L224
We changed the s from lower case to upper case. This solved the frozen window, but we got a console error stating: `No value for symbol word: ScenePredictFocusedObject'
We tried to ignore this error and continue. But when we run
tableInfiniteDribbleBest
the robot spiraled above the object but never reached.The text was updated successfully, but these errors were encountered: