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Original file line number | Diff line number | Diff line change |
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cmake_minimum_required(VERSION 2.8) | ||
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project(GamePlay-deps) | ||
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IF(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT ANDROID) | ||
SET(LINUX 1) | ||
ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND NOT ANDROID) | ||
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if(NOT ANDROID AND NOT IOS) | ||
# Skip any introspection for cross-compiling targets | ||
include(${PROJECT_SOURCE_DIR}/cmake/TargetArch.cmake) | ||
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set(ARCH "unknown") | ||
target_architecture(ARCH) | ||
endif(NOT ANDROID AND NOT IOS) | ||
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set(CMAKE_INSTALL_PREFIX "${PROJECT_SOURCE_DIR}/out/external-deps") | ||
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if(NOT ANDROID AND NOT IOS) | ||
# Android and iOS toolchains will set their own output path | ||
IF(APPLE) | ||
set(LIBRARY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/out/external-deps/lib/macosx/${ARCH}") | ||
ELSE() | ||
string(TOLOWER ${CMAKE_SYSTEM_NAME} LOWER_SYSTEM_NAME) | ||
set(LIBRARY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/out/external-deps/lib/${LOWER_SYSTEM_NAME}/${ARCH}") | ||
ENDIF(APPLE) | ||
endif(NOT ANDROID AND NOT IOS) | ||
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IF(NOT WIN32) | ||
# For Windows, let the user pick since we need to generate both Debug and | ||
# Release variants of all the libs. | ||
SET(CMAKE_BUILD_TYPE "Release") | ||
ENDIF(NOT WIN32) | ||
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if(NOT LIBRARY_OUTPUT_PATH) | ||
SET(LIBRARY_OUTPUT_PATH "${PROJECT_SOURCE_DIR}/build") | ||
endif(NOT LIBRARY_OUTPUT_PATH) | ||
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file(MAKE_DIRECTORY ${LIBRARY_OUTPUT_PATH}) | ||
message(STATUS "Directory: ${LIBRARY_OUTPUT_PATH}") | ||
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add_subdirectory(libjson-7.6.1) | ||
add_subdirectory(tinyxml2-2.1.0) | ||
add_subdirectory(lua-5.2.3) | ||
add_subdirectory(freetype-2.4.5) | ||
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if (NOT APPLE) | ||
add_subdirectory(openal-1.18.2) | ||
endif(NOT APPLE) | ||
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if (NOT ANDROID AND NOT IOS) | ||
add_subdirectory(glew-1.10.0) | ||
else(NOT ANDROID AND NOT IOS) | ||
add_subdirectory(libiconv-1.15) | ||
endif (NOT ANDROID AND NOT IOS) | ||
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# zlib must be built before png and curl | ||
add_subdirectory(zlib-1.2.8) | ||
add_subdirectory(png-1.6.15) | ||
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if(NOT WIN32 AND BUILD_EXTRA_LIBS) | ||
add_subdirectory(curl-7.39.0) | ||
endif(NOT WIN32 AND BUILD_EXTRA_LIBS) | ||
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# Ogg needs to be built before vorbis | ||
add_subdirectory(ogg-1.3.2) | ||
add_subdirectory(vorbis-1.3.4) | ||
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add_subdirectory(bullet-2.82-r2704) | ||
add_subdirectory(base64-1.0.0) | ||
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set(BUILD_TARGETS | ||
BulletDynamics | ||
LinearMath | ||
BulletCollision | ||
vorbisfile | ||
vorbisenc | ||
vorbis | ||
ogg | ||
png_static | ||
zlibstatic | ||
lua | ||
tinyxml2static | ||
json | ||
base64 | ||
freetype | ||
) | ||
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if (NOT ANDROID AND NOT IOS) | ||
list(APPEND BUILD_TARGETS GLEW) | ||
else(NOT ANDROID AND NOT IOS) | ||
list(APPEND BUILD_TARGETS iconv) | ||
endif (NOT ANDROID AND NOT IOS) | ||
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if (NOT APPLE) | ||
IF(WIN32) | ||
list(APPEND BUILD_TARGETS OpenAL32) | ||
ELSE(WIN32) | ||
list(APPEND BUILD_TARGETS OpenAL) | ||
ENDIF(WIN32) | ||
endif(NOT APPLE) | ||
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IF(BUILD_EXTRA_LIBS) | ||
if(NOT WIN32) | ||
list(APPEND BUILD_TARGETS libcurl) | ||
endif(NOT WIN32) | ||
ENDIF(BUILD_EXTRA_LIBS) | ||
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if(WIN32) | ||
set(GAMEPLAY_DEPS gameplay-deps.lib) | ||
else(WIN32) | ||
set(GAMEPLAY_DEPS libgameplay-deps.a) | ||
endif(WIN32) | ||
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if(LINUX OR ANDROID) | ||
add_custom_command( | ||
OUTPUT ${GAMEPLAY_DEPS} | ||
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/cmake/gnu-amalgamate.sh ${CMAKE_AR} ${LIBRARY_OUTPUT_PATH} | ||
) | ||
elseif(APPLE) | ||
add_custom_command( | ||
OUTPUT ${GAMEPLAY_DEPS} | ||
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/cmake/xcode-amalgamate.sh ${LIBRARY_OUTPUT_PATH} | ||
) | ||
else() | ||
# Windows | ||
add_custom_command( | ||
OUTPUT ${GAMEPLAY_DEPS} | ||
COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/cmake/msvc-amalgamate.bat ${LIBRARY_OUTPUT_PATH}/${CMAKE_CFG_INTDIR} | ||
) | ||
endif(LINUX OR ANDROID) | ||
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add_custom_target(gameplay-deps ALL DEPENDS ${GAMEPLAY_DEPS}) | ||
add_dependencies(gameplay-deps ${BUILD_TARGETS}) | ||
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SET_DIRECTORY_PROPERTIES(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES ${LIBRARY_OUTPUT_PATH}/${GAMEPLAY_DEPS}) |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,102 @@ | ||
# This file will be configured to contain variables for CPack. These variables | ||
# should be set in the CMake list file of the project before CPack module is | ||
# included. The list of available CPACK_xxx variables and their associated | ||
# documentation may be obtained using | ||
# cpack --help-variable-list | ||
# | ||
# Some variables are common to all generators (e.g. CPACK_PACKAGE_NAME) | ||
# and some are specific to a generator | ||
# (e.g. CPACK_NSIS_EXTRA_INSTALL_COMMANDS). The generator specific variables | ||
# usually begin with CPACK_<GENNAME>_xxxx. | ||
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SET(CPACK_BINARY_7Z "") | ||
SET(CPACK_BINARY_BUNDLE "") | ||
SET(CPACK_BINARY_CYGWIN "") | ||
SET(CPACK_BINARY_DEB "") | ||
SET(CPACK_BINARY_DRAGNDROP "") | ||
SET(CPACK_BINARY_FREEBSD "") | ||
SET(CPACK_BINARY_IFW "") | ||
SET(CPACK_BINARY_NSIS "") | ||
SET(CPACK_BINARY_OSXX11 "") | ||
SET(CPACK_BINARY_PACKAGEMAKER "") | ||
SET(CPACK_BINARY_PRODUCTBUILD "") | ||
SET(CPACK_BINARY_RPM "") | ||
SET(CPACK_BINARY_STGZ "") | ||
SET(CPACK_BINARY_TBZ2 "") | ||
SET(CPACK_BINARY_TGZ "") | ||
SET(CPACK_BINARY_TXZ "") | ||
SET(CPACK_BINARY_TZ "") | ||
SET(CPACK_BINARY_WIX "") | ||
SET(CPACK_BINARY_ZIP "") | ||
SET(CPACK_BUILD_SOURCE_DIRS "C:/StudioProjects/GamePlay-deps;C:/StudioProjects/GamePlay-deps") | ||
SET(CPACK_CMAKE_GENERATOR "Unix Makefiles") | ||
SET(CPACK_COMPONENTS_ALL "Runtime;Library;Header;Data;Documentation;Example;Other") | ||
SET(CPACK_COMPONENTS_ALL_SET_BY_USER "TRUE") | ||
SET(CPACK_COMPONENT_DATA_DESCRIPTION "Application data. Installed into share/libiconv.") | ||
SET(CPACK_COMPONENT_DATA_DISPLAY_NAME "libiconv Data") | ||
SET(CPACK_COMPONENT_DOCUMENTATION_DESCRIPTION "Application documentation. Installed into share/libiconv/doc.") | ||
SET(CPACK_COMPONENT_DOCUMENTATION_DISPLAY_NAME "libiconv Documentation") | ||
SET(CPACK_COMPONENT_EXAMPLE_DESCRIPTION "Examples and their associated data. Installed into share/libiconv/example.") | ||
SET(CPACK_COMPONENT_EXAMPLE_DISPLAY_NAME "libiconv Examples") | ||
SET(CPACK_COMPONENT_HEADER_DESCRIPTION "Headers needed for development. Installed into include.") | ||
SET(CPACK_COMPONENT_HEADER_DISPLAY_NAME "libiconv Development Headers") | ||
SET(CPACK_COMPONENT_LIBRARY_DESCRIPTION "Static and import libraries needed for development. Installed into lib or bin.") | ||
SET(CPACK_COMPONENT_LIBRARY_DISPLAY_NAME "libiconv Development Libraries") | ||
SET(CPACK_COMPONENT_OTHER_DESCRIPTION "Other unspecified content. Installed into share/libiconv/etc.") | ||
SET(CPACK_COMPONENT_OTHER_DISPLAY_NAME "libiconv Unspecified Content") | ||
SET(CPACK_COMPONENT_RUNTIME_DESCRIPTION "Executables and runtime libraries. Installed into bin.") | ||
SET(CPACK_COMPONENT_RUNTIME_DISPLAY_NAME "libiconv Runtime") | ||
SET(CPACK_COMPONENT_TEST_DESCRIPTION "Tests and associated data. Installed into share/libiconv/test.") | ||
SET(CPACK_COMPONENT_TEST_DISPLAY_NAME "libiconv Tests") | ||
SET(CPACK_COMPONENT_UNSPECIFIED_HIDDEN "TRUE") | ||
SET(CPACK_COMPONENT_UNSPECIFIED_REQUIRED "TRUE") | ||
SET(CPACK_GENERATOR "ZIP") | ||
SET(CPACK_INSTALL_CMAKE_PROJECTS "C:/StudioProjects/GamePlay-deps;GamePlay-deps;ALL;/") | ||
SET(CPACK_INSTALL_PREFIX "C:/StudioProjects/GamePlay-deps/out/external-deps") | ||
SET(CPACK_MODULE_PATH "C:/StudioProjects/GamePlay-deps/libiconv/cmake") | ||
SET(CPACK_NSIS_DISPLAY_NAME "libiconv 1.14") | ||
SET(CPACK_NSIS_INSTALLER_ICON_CODE "") | ||
SET(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "") | ||
SET(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES") | ||
SET(CPACK_NSIS_PACKAGE_NAME "libiconv 1.14") | ||
SET(CPACK_OUTPUT_CONFIG_FILE "C:/StudioProjects/GamePlay-deps/CPackConfig.cmake") | ||
SET(CPACK_PACKAGE_DEFAULT_LOCATION "/") | ||
SET(CPACK_PACKAGE_DESCRIPTION_FILE "C:/Program Files (x86)/cmake/share/cmake-3.10/Templates/CPack.GenericDescription.txt") | ||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GamePlay-deps built using CMake") | ||
SET(CPACK_PACKAGE_FILE_NAME "libiconv-1.14-Android") | ||
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "libiconv 1.14") | ||
SET(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "libiconv 1.14") | ||
SET(CPACK_PACKAGE_NAME "libiconv") | ||
SET(CPACK_PACKAGE_RELOCATABLE "true") | ||
SET(CPACK_PACKAGE_VENDOR "LuaDist") | ||
SET(CPACK_PACKAGE_VERSION "1.14") | ||
SET(CPACK_PACKAGE_VERSION_MAJOR "0") | ||
SET(CPACK_PACKAGE_VERSION_MINOR "1") | ||
SET(CPACK_PACKAGE_VERSION_PATCH "1") | ||
SET(CPACK_RESOURCE_FILE_LICENSE "C:/Program Files (x86)/cmake/share/cmake-3.10/Templates/CPack.GenericLicense.txt") | ||
SET(CPACK_RESOURCE_FILE_README "C:/Program Files (x86)/cmake/share/cmake-3.10/Templates/CPack.GenericDescription.txt") | ||
SET(CPACK_RESOURCE_FILE_WELCOME "C:/Program Files (x86)/cmake/share/cmake-3.10/Templates/CPack.GenericWelcome.txt") | ||
SET(CPACK_SET_DESTDIR "OFF") | ||
SET(CPACK_SOURCE_7Z "") | ||
SET(CPACK_SOURCE_CYGWIN "") | ||
SET(CPACK_SOURCE_GENERATOR "TBZ2;TGZ;TXZ;TZ") | ||
SET(CPACK_SOURCE_OUTPUT_CONFIG_FILE "C:/StudioProjects/GamePlay-deps/CPackSourceConfig.cmake") | ||
SET(CPACK_SOURCE_RPM "OFF") | ||
SET(CPACK_SOURCE_TBZ2 "ON") | ||
SET(CPACK_SOURCE_TGZ "ON") | ||
SET(CPACK_SOURCE_TXZ "ON") | ||
SET(CPACK_SOURCE_TZ "ON") | ||
SET(CPACK_SOURCE_ZIP "OFF") | ||
SET(CPACK_STRIP_FILES "TRUE") | ||
SET(CPACK_SYSTEM_NAME "Android") | ||
SET(CPACK_TOPLEVEL_TAG "Android") | ||
SET(CPACK_WIX_SIZEOF_VOID_P "4") | ||
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if(NOT CPACK_PROPERTIES_FILE) | ||
set(CPACK_PROPERTIES_FILE "C:/StudioProjects/GamePlay-deps/CPackProperties.cmake") | ||
endif() | ||
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if(EXISTS ${CPACK_PROPERTIES_FILE}) | ||
include(${CPACK_PROPERTIES_FILE}) | ||
endif() |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,109 @@ | ||
# This file will be configured to contain variables for CPack. These variables | ||
# should be set in the CMake list file of the project before CPack module is | ||
# included. The list of available CPACK_xxx variables and their associated | ||
# documentation may be obtained using | ||
# cpack --help-variable-list | ||
# | ||
# Some variables are common to all generators (e.g. CPACK_PACKAGE_NAME) | ||
# and some are specific to a generator | ||
# (e.g. CPACK_NSIS_EXTRA_INSTALL_COMMANDS). The generator specific variables | ||
# usually begin with CPACK_<GENNAME>_xxxx. | ||
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SET(CPACK_BINARY_7Z "") | ||
SET(CPACK_BINARY_BUNDLE "") | ||
SET(CPACK_BINARY_CYGWIN "") | ||
SET(CPACK_BINARY_DEB "") | ||
SET(CPACK_BINARY_DRAGNDROP "") | ||
SET(CPACK_BINARY_FREEBSD "") | ||
SET(CPACK_BINARY_IFW "") | ||
SET(CPACK_BINARY_NSIS "") | ||
SET(CPACK_BINARY_OSXX11 "") | ||
SET(CPACK_BINARY_PACKAGEMAKER "") | ||
SET(CPACK_BINARY_PRODUCTBUILD "") | ||
SET(CPACK_BINARY_RPM "") | ||
SET(CPACK_BINARY_STGZ "") | ||
SET(CPACK_BINARY_TBZ2 "") | ||
SET(CPACK_BINARY_TGZ "") | ||
SET(CPACK_BINARY_TXZ "") | ||
SET(CPACK_BINARY_TZ "") | ||
SET(CPACK_BINARY_WIX "") | ||
SET(CPACK_BINARY_ZIP "") | ||
SET(CPACK_BUILD_SOURCE_DIRS "C:/StudioProjects/GamePlay-deps;C:/StudioProjects/GamePlay-deps") | ||
SET(CPACK_CMAKE_GENERATOR "Unix Makefiles") | ||
SET(CPACK_COMPONENTS_ALL "Runtime;Library;Header;Data;Documentation;Example;Other") | ||
SET(CPACK_COMPONENTS_ALL_SET_BY_USER "TRUE") | ||
SET(CPACK_COMPONENT_DATA_DESCRIPTION "Application data. Installed into share/libiconv.") | ||
SET(CPACK_COMPONENT_DATA_DISPLAY_NAME "libiconv Data") | ||
SET(CPACK_COMPONENT_DOCUMENTATION_DESCRIPTION "Application documentation. Installed into share/libiconv/doc.") | ||
SET(CPACK_COMPONENT_DOCUMENTATION_DISPLAY_NAME "libiconv Documentation") | ||
SET(CPACK_COMPONENT_EXAMPLE_DESCRIPTION "Examples and their associated data. Installed into share/libiconv/example.") | ||
SET(CPACK_COMPONENT_EXAMPLE_DISPLAY_NAME "libiconv Examples") | ||
SET(CPACK_COMPONENT_HEADER_DESCRIPTION "Headers needed for development. Installed into include.") | ||
SET(CPACK_COMPONENT_HEADER_DISPLAY_NAME "libiconv Development Headers") | ||
SET(CPACK_COMPONENT_LIBRARY_DESCRIPTION "Static and import libraries needed for development. Installed into lib or bin.") | ||
SET(CPACK_COMPONENT_LIBRARY_DISPLAY_NAME "libiconv Development Libraries") | ||
SET(CPACK_COMPONENT_OTHER_DESCRIPTION "Other unspecified content. Installed into share/libiconv/etc.") | ||
SET(CPACK_COMPONENT_OTHER_DISPLAY_NAME "libiconv Unspecified Content") | ||
SET(CPACK_COMPONENT_RUNTIME_DESCRIPTION "Executables and runtime libraries. Installed into bin.") | ||
SET(CPACK_COMPONENT_RUNTIME_DISPLAY_NAME "libiconv Runtime") | ||
SET(CPACK_COMPONENT_TEST_DESCRIPTION "Tests and associated data. Installed into share/libiconv/test.") | ||
SET(CPACK_COMPONENT_TEST_DISPLAY_NAME "libiconv Tests") | ||
SET(CPACK_COMPONENT_UNSPECIFIED_HIDDEN "TRUE") | ||
SET(CPACK_COMPONENT_UNSPECIFIED_REQUIRED "TRUE") | ||
SET(CPACK_GENERATOR "TBZ2;TGZ;TXZ;TZ") | ||
SET(CPACK_IGNORE_FILES "/CVS/;/\\.svn/;/\\.bzr/;/\\.hg/;/\\.git/;\\.swp\$;\\.#;/#") | ||
SET(CPACK_INSTALLED_DIRECTORIES "C:/StudioProjects/GamePlay-deps;/") | ||
SET(CPACK_INSTALL_CMAKE_PROJECTS "") | ||
SET(CPACK_INSTALL_PREFIX "C:/StudioProjects/GamePlay-deps/out/external-deps") | ||
SET(CPACK_MODULE_PATH "C:/StudioProjects/GamePlay-deps/libiconv/cmake") | ||
SET(CPACK_NSIS_DISPLAY_NAME "libiconv 1.14") | ||
SET(CPACK_NSIS_INSTALLER_ICON_CODE "") | ||
SET(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "") | ||
SET(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES") | ||
SET(CPACK_NSIS_PACKAGE_NAME "libiconv 1.14") | ||
SET(CPACK_OUTPUT_CONFIG_FILE "C:/StudioProjects/GamePlay-deps/CPackConfig.cmake") | ||
SET(CPACK_PACKAGE_DEFAULT_LOCATION "/") | ||
SET(CPACK_PACKAGE_DESCRIPTION_FILE "C:/Program Files (x86)/cmake/share/cmake-3.10/Templates/CPack.GenericDescription.txt") | ||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GamePlay-deps built using CMake") | ||
SET(CPACK_PACKAGE_FILE_NAME "libiconv-1.14-Source") | ||
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "libiconv 1.14") | ||
SET(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "libiconv 1.14") | ||
SET(CPACK_PACKAGE_NAME "libiconv") | ||
SET(CPACK_PACKAGE_RELOCATABLE "true") | ||
SET(CPACK_PACKAGE_VENDOR "LuaDist") | ||
SET(CPACK_PACKAGE_VERSION "1.14") | ||
SET(CPACK_PACKAGE_VERSION_MAJOR "0") | ||
SET(CPACK_PACKAGE_VERSION_MINOR "1") | ||
SET(CPACK_PACKAGE_VERSION_PATCH "1") | ||
SET(CPACK_RESOURCE_FILE_LICENSE "C:/Program Files (x86)/cmake/share/cmake-3.10/Templates/CPack.GenericLicense.txt") | ||
SET(CPACK_RESOURCE_FILE_README "C:/Program Files (x86)/cmake/share/cmake-3.10/Templates/CPack.GenericDescription.txt") | ||
SET(CPACK_RESOURCE_FILE_WELCOME "C:/Program Files (x86)/cmake/share/cmake-3.10/Templates/CPack.GenericWelcome.txt") | ||
SET(CPACK_RPM_PACKAGE_SOURCES "ON") | ||
SET(CPACK_SET_DESTDIR "OFF") | ||
SET(CPACK_SOURCE_7Z "") | ||
SET(CPACK_SOURCE_CYGWIN "") | ||
SET(CPACK_SOURCE_GENERATOR "TBZ2;TGZ;TXZ;TZ") | ||
SET(CPACK_SOURCE_IGNORE_FILES "/CVS/;/\\.svn/;/\\.bzr/;/\\.hg/;/\\.git/;\\.swp\$;\\.#;/#") | ||
SET(CPACK_SOURCE_INSTALLED_DIRECTORIES "C:/StudioProjects/GamePlay-deps;/") | ||
SET(CPACK_SOURCE_OUTPUT_CONFIG_FILE "C:/StudioProjects/GamePlay-deps/CPackSourceConfig.cmake") | ||
SET(CPACK_SOURCE_PACKAGE_FILE_NAME "libiconv-1.14-Source") | ||
SET(CPACK_SOURCE_RPM "OFF") | ||
SET(CPACK_SOURCE_TBZ2 "ON") | ||
SET(CPACK_SOURCE_TGZ "ON") | ||
SET(CPACK_SOURCE_TOPLEVEL_TAG "Android-Source") | ||
SET(CPACK_SOURCE_TXZ "ON") | ||
SET(CPACK_SOURCE_TZ "ON") | ||
SET(CPACK_SOURCE_ZIP "OFF") | ||
SET(CPACK_STRIP_FILES "") | ||
SET(CPACK_SYSTEM_NAME "Android") | ||
SET(CPACK_TOPLEVEL_TAG "Android-Source") | ||
SET(CPACK_WIX_SIZEOF_VOID_P "4") | ||
|
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if(NOT CPACK_PROPERTIES_FILE) | ||
set(CPACK_PROPERTIES_FILE "C:/StudioProjects/GamePlay-deps/CPackProperties.cmake") | ||
endif() | ||
|
||
if(EXISTS ${CPACK_PROPERTIES_FILE}) | ||
include(${CPACK_PROPERTIES_FILE}) | ||
endif() |
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