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* Fix loading scene (cherry picked from commit f23b72e) * Fix item spawning and change how to pause/resume packet handling (#106) (cherry picked from commit cbb5f09) * [Feature] New motion speed formula (#107) * WIP: new motion speed formula * spawn poring in offline scene * if dealing with attack motion, we use the most accurate formula, otherwise robrowser's is fine (cherry picked from commit 0ff7514) * [Feature] Mesh Renderers (#108) * change to mesh renderer * Change sprite shader to always write (whatever that means) and change some minor stuff around the viewer to apply alpha and stop the entity on receiving vanish packet * set ready false when receive vanish command (cherry picked from commit 640731a) * [Fix] Some minor fixes on the splash screen (#109) (cherry picked from commit 1fb0021)
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UnityClient/Assets/Resources/Shaders/Sprites/SpriteShader.shadergraph
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