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Merge Up[stream 3/30/24 #153

Merged
merged 80 commits into from
Mar 31, 2024
Merged

Merge Up[stream 3/30/24 #153

merged 80 commits into from
Mar 31, 2024

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ps3moira
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lzk228 and others added 30 commits March 29, 2024 16:03
* Send what seleted for secret to admin chat

* add line

* Add localization support
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50

* final toCoords Removed

* Remove all unused variables and dead code paths

* remove always true variable, should be a cvar or something instead

* remove superfluous variables from tests
Drops busname + attenuation.
Added chemical reaction for making crystal shards
* Transform cleanups

* Fix build

* ascension
* Add auto-mode to reagent grinder

* Remove redundant stuff with DataField

* Use margin instead of dummy control

* Resolve grinder component
* polymorph changes

Adds poly proto ids to polymorph action event and checks for proto id when performing

* nullable proto id

* Replaces instances of Polymorph prototype with a proto id and tryindex

* birdup

---------

Co-authored-by: metalgearsloth <[email protected]>
… shared (#25813)

* Moved abstract spill methods to shared; added prediction to spill container verb.

* Rerun tests

* Requested changes

* Note Client behavior in Spill method docs
The rounding at 0,0 got memed.
* combine same-tile explosions in the same tick

* !

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix atmos deserialization
This increases the probability for the following effects caused by Ion Storms:
Chance to affect a Station Borg: 50% -> 80%
Chance to replace a Law: 10% -> 20%
Chance to remove a Law: 10% -> 20%
Chance to shuffle Laws: 10% -> 20%
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.

For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
* Revert "Fix scram implant's teleportation out of containers (#24827)"

This reverts commit d4434db.

* Remove EntityQuery<T> pass-ins
Split GasTileOverlaySystem update over ticks
* all work done

* adress whitespace

* millions must factorio

* conflict fix

* i forgot
* Update base_clothingouter.yml

* Update coats.yml

* Change Flipped to Opened

* labcoat

* coat

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* Update meta.json

* cmo

* gene

* rd

* robo

* sci

* viro

* Locale zip-unzip

* Missing meta

* Fix wrong sprites
Fix itemslots prediction
github-actions bot and others added 29 commits March 31, 2024 12:58
* removes scaf armor

* replace maint loot spawner spot with basic helmet
…6546)

* Translations

* Make aghost command work on other players using optional argument

* Reviews
* Adds new Component: EmitSoundOnInteractUsing

* Missed an import

* File-scoping

* Replace ID check with Prototype check

* Moved component and system to shared. Set prediction to true.

* Removed impoper imports and changed namespace of component to reflect changed folder.

* Following function naming theme

* All this code is basically deltanedas's, but it was a learning experience for me

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs

---------

Co-authored-by: metalgearsloth <[email protected]>
* Increase syndi duffelbag storage

* weh
* Adds construction/decon graphs for plastic flaps

* Dang arbitrage

* undo conflict

---------

Co-authored-by: Velcroboy <[email protected]>
* makes secglasses roundstart

* fix epic fail

* fix tests questionmark?

* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml

Co-authored-by: Nemanja <[email protected]>

---------

Co-authored-by: Nemanja <[email protected]>
* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix
* Can now search the uplink store interface with a searchbar.

* Search text updates no longer send server messages. Persists listings locally.

* Formatting fixes and tidying.

* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.

* Update Content.Client/Store/Ui/StoreMenu.xaml

* Review change; moved localisation helper functions to their own class.

* Prevent thread-unsafe behaviour as-per review.

* Remove dummy boxcontainer

---------

Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
* Initial radial menu prototyping for the RCD

* Radial UI buttons can send messages to the server

* Beginning to update RCDSystem

* RCD building system in progress

* Further updates

* Added extra effects, RCDSystem now reads RCD prototype data

* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken

* Added extra functionality to RadialContainers plus documentation

* Fixed localization of RCD UI strings

* Menu opens near cursor, added basic RCD

* Avoiding merge conflict

* Implemented atomized construction / deconstruction rules

* Increased RCD ammo base charges

* Moved input context definition to content

* Removed obsoleted code

* Updates to system

* Switch machine and computer frames for electrical cabling

* Added construction ghosts

* Fixed issue with keybind detection code

* Fixed RCD construction ghost mispredications

* Code clean up

* Updated deconstruction effects

* RCDs effects don't rotate

* Code clean up

* Balancing for ammo counts

* Code clean up

* Added missing localized strings

* More clean up

* Made directional window handling more robust

* Added documentation to radial menus and made them no longer dependent on Content

* Made radial containers more robust

* Further robustness to the radial menu

* The RCD submenu buttons are only shown when the destination layer has at least one children

* Expanded upon deconstructing plus construction balance

* Fixed line endings

* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag

* Bug fixes

* Revert unnecessary change

* Updated RCD strings

* Fixed bug

* More fixes

* Deconstructed tiles/subflooring convert to lattice instead

* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)

* Fixing merge conflict

* Updated airlock assembly

* Fixing merge conflict

* Fixing merge conflict

* More fixing...

* Removed erroneous project file change

* Fixed string handling issue

* Trying to fix merge conflict

* Still fixing merge conflicts

* Balancing

* Hidden RCD construction ghosts when in 'build' mode

* Fixing merge conflict

* Implemented requested changes (Part 1)

* Added more requested changes

* Fix for failed test. Removed sussy null suppression

* Made requested changes - custom construction ghost system was replaced

* Fixing merge conflict

* Fixed merge conflict

* Fixed bug in RCD construction ghost validation

* Fixing merge conflict

* Merge conflict fixed

* Made required update

* Removed lingering RCD deconstruct tag

* Fixing merge conflict

* Merge conflict fixed

* Made requested changes

* Bug fixes and balancing

* Made string names more consistent

* Can no longer stack catwalks
* created the AccentComponent and the AccentSystem

* word replacement schtuhff

* made it a trait fr ongg!!1

* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs

---------

Co-authored-by: metalgearsloth <[email protected]>
* Block access to solutions in equipped spillables.

* Stop Drink verb appearing if the solution can't be accessed.
* stealthy hypo

* ExaminableSolution hand check when in covert implement.

ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.

* cleaning code

* more cleaning

* Hidden datafield renamed to HeldOnly

* review

---------

Co-authored-by: metalgearsloth <[email protected]>
* Revert "Fix build (#26258)"

This reverts commit 6de5fbf.

* Revert "Spray Paint (Review Ready) (#23003)"

This reverts commit e4d5e7f.

# Conflicts:
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml
…26595)

Prevent single-use hyposprays from getting the toggle draw verb

Co-authored-by: Plykiya <[email protected]>
* Began work to unscrew melee noises

* finished

* cleanup

* cleanup

* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs

Co-authored-by: Ed <[email protected]>

* _Style

* Fix merge

---------

Co-authored-by: Ed <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
@ps3moira ps3moira merged commit 72299c4 into greystation14:master Mar 31, 2024
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