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7 levele kadar yaratık
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frkntlr committed Jan 10, 2021
1 parent 7e2a781 commit b162973
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Showing 31 changed files with 3,956 additions and 692 deletions.
Binary file added Images/conevir/conevir10.png
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34 changes: 34 additions & 0 deletions Images/conevir/conevir10.png.import
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[remap]

importer="texture"
type="StreamTexture"
path="res://.import/conevir10.png-8b372ac73b6b935727eea1403642ce05.stex"
metadata={
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[deps]

source_file="res://Images/conevir/conevir10.png"
dest_files=[ "res://.import/conevir10.png-8b372ac73b6b935727eea1403642ce05.stex" ]

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flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
3 changes: 1 addition & 2 deletions Script/Monster.gd
Original file line number Diff line number Diff line change
Expand Up @@ -35,9 +35,8 @@ func dead():
queue_free()

func fire():
if canFire:
var bullet = BULLET.instance()
get_parent().get_parent().add_child(bullet)
get_parent().get_parent().get_parent().add_child(bullet)
bullet.global_position = $Position2D.global_position
canFire = false
$Timer.start()
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3 changes: 2 additions & 1 deletion Script/path/path.gd
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
extends Path2D

onready var folow = $PathFollow2D
export var speed=100

func _process(delta):
folow.set_offset(folow.get_offset()+100*delta)
folow.set_offset(folow.get_offset()+speed*delta)

Binary file added character.png
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34 changes: 34 additions & 0 deletions character.png.import
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[remap]

importer="texture"
type="StreamTexture"
path="res://.import/character.png-7a996d3b758d22c506b76a7c15391284.stex"
metadata={
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}

[deps]

source_file="res://character.png"
dest_files=[ "res://.import/character.png-7a996d3b758d22c506b76a7c15391284.stex" ]

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compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
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flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
1,911 changes: 1,911 additions & 0 deletions character.tscn

Large diffs are not rendered by default.

12 changes: 12 additions & 0 deletions default_environment.tres
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[gd_resource type="Environment" load_steps=2 format=2]

[sub_resource type="ProceduralSky" id=1]
sun_longitude = 180.0

[resource]
background_mode = 2
background_sky = SubResource( 1 )
glow_enabled = true
glow_blend_mode = 1
glow_hdr_threshold = 1.3
glow_bicubic_upscale = true
118 changes: 118 additions & 0 deletions demo_3d_1.tscn
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[gd_scene load_steps=9 format=2]

[ext_resource path="res://projectile_1.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/flow_trail.png" type="Texture" id=2]
[ext_resource path="res://assets/NotoSansUI_Regular.ttf" type="DynamicFontData" id=3]

[sub_resource type="GDScript" id=1]
script/source = "extends Spatial


var speed := 1.0
func _ready():
pass


func _process(delta):
$rot.rotate_y(speed*delta)


func _on_back_btn_button_down():
get_tree().change_scene(\"res://Menu.tscn\")
"
[sub_resource type="DynamicFont" id=5]
size = 18
use_mipmaps = true
use_filter = true
font_data = ExtResource( 3 )
[sub_resource type="Shader" id=2]
code = "shader_type spatial;

render_mode unshaded;

uniform vec4 color : hint_color = vec4(1.0);
uniform sampler2D flow_texture :hint_albedo;
uniform float flow_strength = 1.0;
uniform float flow_speed = 1.0;
uniform float dark_edge = 1.0;
uniform float trail_offset_speed = 1.0;
uniform float dissolve_flow_speed = 1.0;


void fragment(){
vec4 _color = COLOR*color;
float edge_mask = clamp(UV.y*(1.0-UV.y)*4.0, 0.0, 1.0);

/// Tail
vec2 uv_tail_offset = UV + vec2(flow_speed*TIME, 0.0);
vec2 tail_distortion = (texture(flow_texture, uv_tail_offset).rg-vec2(0.5))*2.0*flow_strength*(1.0-UV.x);
uv_tail_offset = UV + tail_distortion + vec2(TIME * trail_offset_speed, 0);
float t = texture(flow_texture, uv_tail_offset).b;

/// Dissolve
vec2 uv_d = UV + vec2(dissolve_flow_speed*TIME, 0);
float d = texture(flow_texture, uv_d).g + 2.0 * UV.x - 1.0;
d = clamp(d, 0.0, 1.0);

float tail = t * d * edge_mask;
// ALBEDO = vec3(tail);
EMISSION = _color.rgb * clamp(tail+edge_mask, 0, 1);
ALPHA = _color.a*tail;
// a
}"
[sub_resource type="ShaderMaterial" id=3]
shader = SubResource( 2 )
shader_param/color = Color( 1, 1, 1, 1 )
shader_param/flow_strength = 0.4
shader_param/flow_speed = 1.0
shader_param/dark_edge = 1.0
shader_param/trail_offset_speed = 1.2
shader_param/dissolve_flow_speed = 0.8
shader_param/flow_texture = ExtResource( 2 )
[sub_resource type="QuadMesh" id=4]
size = Vector2( 4, 1 )
[node name="root" type="Spatial"]
script = SubResource( 1 )
[node name="ui" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="back_btn" type="Button" parent="ui"]
margin_left = 20.0
margin_top = 20.0
margin_right = 144.0
margin_bottom = 52.0
custom_fonts/font = SubResource( 5 )
text = "<- Back"
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": ""
}
[node name="rot" type="Spatial" parent="."]
[node name="projectile" parent="rot" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 10, 0, 0 )
[node name="projectile2" parent="rot" instance=ExtResource( 1 )]
transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, -10, 0, 0 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.707107, 0.298836, -0.640856, 0, 0.906308, 0.422618, 0.707107, -0.298836, 0.640856, -15, 10, 15 )
[node name="MeshInstance" type="MeshInstance" parent="Camera"]
transform = Transform( 1, 0, 0, 0, 1, -8.9407e-08, 0, 1.49012e-07, 1, 0, 1.90735e-06, -2.72972 )
visible = false
material_override = SubResource( 3 )
mesh = SubResource( 4 )
material/0 = null
[connection signal="button_down" from="ui/back_btn" to="." method="_on_back_btn_button_down"]
120 changes: 120 additions & 0 deletions demo_3d_2.tscn
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@@ -0,0 +1,120 @@
[gd_scene load_steps=10 format=2]

[ext_resource path="res://character.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/checker_roughness.png" type="Texture" id=2]
[ext_resource path="res://assets/checker.png" type="Texture" id=3]
[ext_resource path="res://assets/checker_normal.png" type="Texture" id=4]
[ext_resource path="res://assets/NotoSansUI_Regular.ttf" type="DynamicFontData" id=5]

[sub_resource type="GDScript" id=1]
script/source = "extends Spatial


var ap :AnimationPlayer


func _ready():
ap = $character/AnimationPlayer
ap.play(\"TPos\")

$sun.shadow_enabled = true



func _on_SpinBox_item_selected(id):
if id == 1:
ap.playback_speed = 1
$character/character/Skeleton/sword/sword.visible = true
$character/character/Skeleton/foot_r/trail.visible = false
$character/character/Skeleton/foot_l/trail.visible = false
ap.play(\"Sword_loop\")
elif id == 2:
ap.playback_speed = 1
$character/character/Skeleton/sword/sword.visible = false
$character/character/Skeleton/foot_r/trail.visible = true
$character/character/Skeleton/foot_l/trail.visible = true
ap.play(\"Capoeira_Flair_loop\")
else:
ap.playback_speed = 1
$character/character/Skeleton/sword/sword.visible = false
$character/character/Skeleton/foot_r/trail.visible = false
$character/character/Skeleton/foot_l/trail.visible = false
ap.play(\"TPos\")



func _on_back_btn_button_down():
get_tree().change_scene(\"res://Menu.tscn\")
"
[sub_resource type="DynamicFont" id=4]
size = 18
use_mipmaps = true
use_filter = true
font_data = ExtResource( 5 )
[sub_resource type="SpatialMaterial" id=2]
albedo_texture = ExtResource( 3 )
roughness = 0.9
roughness_texture = ExtResource( 2 )
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 4 )
uv1_triplanar = true
[sub_resource type="PlaneMesh" id=3]
size = Vector2( 100, 100 )
[node name="root" type="Spatial"]
script = SubResource( 1 )
[node name="ui" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="back_btn" type="Button" parent="ui"]
margin_left = 20.0
margin_top = 20.0
margin_right = 144.0
margin_bottom = 52.0
custom_fonts/font = SubResource( 4 )
text = "<- Back"
__meta__ = {
"_edit_use_anchors_": false,
"_editor_description_": ""
}
[node name="gnd" type="MeshInstance" parent="."]
material_override = SubResource( 2 )
mesh = SubResource( 3 )
material/0 = null
[node name="character" parent="." instance=ExtResource( 1 )]
[node name="SpinBox" type="OptionButton" parent="."]
margin_left = 20.0
margin_top = 100.0
margin_right = 74.0
margin_bottom = 24.0
text = "T-Pos"
items = [ "T-Pos", null, false, 0, null, "Sword", null, false, 1, null, "Capoeira Flair", null, false, 2, null ]
selected = 0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="sun" type="DirectionalLight" parent="."]
transform = Transform( 1, 0, 0, 0, 0.819152, 0.573577, 0, -0.573577, 0.819152, 0, 0, 0 )
light_energy = 5.0
directional_shadow_mode = 0
directional_shadow_depth_range = 1
directional_shadow_max_distance = 32.0
[node name="Camera" type="Camera" parent="."]
transform = Transform( 0.707107, 0.353553, -0.612372, 0, 0.866025, 0.5, 0.707107, -0.353553, 0.612372, -1.80367, 2.46431, 3.0144 )
visible = false
[connection signal="button_down" from="ui/back_btn" to="." method="_on_back_btn_button_down"]
[connection signal="item_selected" from="SpinBox" to="." method="_on_SpinBox_item_selected"]
Binary file added godot_trail.png
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34 changes: 34 additions & 0 deletions godot_trail.png.import
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@@ -0,0 +1,34 @@
[remap]

importer="texture"
type="StreamTexture"
path="res://.import/godot_trail.png-a1470f335d0a69edadcced018844d290.stex"
metadata={
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}

[deps]

source_file="res://godot_trail.png"
dest_files=[ "res://.import/godot_trail.png-a1470f335d0a69edadcced018844d290.stex" ]

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compress/mode=0
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compress/hdr_mode=0
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compress/normal_map=0
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flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
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