Skip to content

granitrocky/rust_olc_pge

Folders and files

NameName
Last commit message
Last commit date

Latest commit

8d2ab1d · Jul 23, 2021

History

13 Commits
Jul 23, 2021
Jul 23, 2021
Jul 23, 2021
Jul 23, 2021
Sep 16, 2020
Jul 23, 2021
Jul 23, 2021
Jul 23, 2021
Jul 23, 2021
Jul 23, 2021
Sep 16, 2020
Jul 23, 2021
Jul 23, 2021

Repository files navigation

rust_olc_pge

This is a very, VERY rough implementation of the One Lone Coder's Pixel Game Engine in the Rust language.

I am learning Rust, so this probably has many holes in it. For now, though, it works.

To use it, put the olc_engine folder in the /src/ folder in your rust project and update your cargo.toml to have the "cfg.windows" dependencies section match the cargo.toml file in this project.

There is an example main.rs that you can use to see how to implement the warped decal example Javid used in his PGE 2.0 video.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published