Protect TileEntities during block unload/break (1.8.9)
Protect TileEntities from calls to worldObj.getBlockState returning "air", during the tick when the block has been broken, but the TE is still being used by something else.
Protect TileEntities from calls to worldObj.getBlockState returning "air", during the tick when the block has been broken, but the TE is still being used by something else.