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Protect TileEntities during block unload/break (1.8.9)

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@gigaherz gigaherz released this 22 Apr 19:15
· 19 commits to 1.8.9 since this release

Protect TileEntities from calls to worldObj.getBlockState returning "air", during the tick when the block has been broken, but the TE is still being used by something else.