-
Notifications
You must be signed in to change notification settings - Fork 969
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
D3D12 cleanup #6200
Merged
Merged
D3D12 cleanup #6200
Changes from all commits
Commits
Show all changes
9 commits
Select commit
Hold shift + click to select a range
74f6798
[d3d12] refactor buffer/texture creation functions to return resource…
teoxoy 707ba4c
[d3d12] treat failure to populate references to resources as `DeviceE…
teoxoy fa700ba
move `hal_usage_error` from the vk backend to lib.rs
teoxoy 3ac1304
[d3d12] make `DxgiLib` and `D3D12Lib` methods consistent
teoxoy bc01df0
[d3d12] simplify `create_factory()` fn
teoxoy 91e97e9
[d3d12] simplify `enumerate_adapters()` fn
teoxoy 33defb4
[d3d12] use windows-rs's bindings for DXC instead of hassle-rs
teoxoy d2706c8
[wgpu-hal] add null terminations to symbols to avoid reallocation
teoxoy 8429f65
[tests] don't create a new instance/adapter for `DEVICE_LIFETIME_CHEC…
teoxoy File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
For future reference, the only reason why
hassle-rs
cannot usewindows-rs
as bindings is because thewindows-rs
maintainers refuse to allow basic Linux support. DirectxShaderConverter works on Linux via the same COM bindings otherwise.(Either way the abstraction provided by
hassle-rs
is far from ideal)There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I found it more straightforward to just use the bindings directly since we have to deal with them for D3D12 anyway.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Yeah the abstraction by
hassle-rs
isn't that useful. It's mostly creating the bindings but we have those now (except not for Linux 😭) inwindows-rs
.