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Add information about building native as part of Unreal #12705

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Add information about being able to build sentry native as part of the unreal build process added in getsentry/sentry-unreal#771

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@@ -100,6 +100,8 @@ This script links the checked out version of the plugin (the [plugin-dev](https:

After successful initialization, copy the contents of the `plugin-dev` directory to `<your_project_root>/Plugins/Sentry`. This will allow you to use Sentry in your Unreal Engine project.

> **_NOTE:_** Currently on Windows we provide the option to automaticly compile Sentry Native from source when building the plugin. This can be useful if you require custom modifications such as specific dependency versions. To enable this feature you can either Run the [Unreal Automation Tool](https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-automation-tool-overview-for-unreal-engine) with `-buildNativeForWindows` in the arguments list, or alternativly set `bBuildNativeForWindows` to true in `<your_project_root>/Plugins/Sentry/Sentry.Build.cs`
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Do we need to add prerequisite information here (e.g. CMake version)?

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