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georgia bullen edited this page May 11, 2019
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Information for the project is in the documentation and the readme. The wiki will be a temporary placeholder for notes.
- Tech Policy Card Game
- Someone is Wrong on the Internet
- Traxx
- Advanced ones and zeros
- People are better off without understanding how the Internet works
- Revolving Doors
- Techopoly
- Techmind
- techKreep
- PolicyKreep
- Progressive degeneration/devaluation
- Progressive regression
- Social action/political action
- Legal action (lawsuit, legal brief, etc)
- Tech solution needs to overrule power outage
- Power outage should note what overrules it
- Govt backdoors should be draw 2 discard 3 (one discard can be a keeper in play)
- Clarify combining rules, e.g. gov backdoors
- Daily special: Newegg or something. Clarify whether playing counts towards cards played in turn.
- Clarify whether rule changes apply in current turn. Maybe it depends on the card being played.
- Technical Solution to a social problem and power restored are redundant
- Are there countries in the deck?
- More basic cards. Draw x, discard x, x goals in play.
- Cooperative more
- More destructive cards