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m1 pushButton fix #709

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2 changes: 1 addition & 1 deletion bindings/2.206/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -13768,7 +13768,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
void preCollision() = m1 0x3855d8, imac 0x40d7d0;
bool preSlopeCollision(float, GameObject*) = win 0x36d370;
void propellPlayer(float, bool, int) = win 0x37d860, imac 0x424240, m1 0x398e28;
void pushButton(PlayerButton) = win 0x375f70, imac 0x41d330, m1 0x27f4b0;
void pushButton(PlayerButton) = win 0x375f70, imac 0x41d330, m1 0x392760;
TodoReturn pushDown();
void pushPlayer(float);
TodoReturn redirectDash(float);
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