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1 addr and some todoreturns into void #703

Merged
merged 14 commits into from
Aug 10, 2024
10 changes: 5 additions & 5 deletions bindings/2.206/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -3721,7 +3721,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
void onUpdateDeleteFilter(cocos2d::CCObject* sender);
void orderDownCustomItem(cocos2d::CCObject*) = win 0xe0bf0;
void orderUpCustomItem(cocos2d::CCObject*) = win 0xe0b60;
TodoReturn pasteObjects(gd::string, bool);
void pasteObjects(gd::string, bool);
TodoReturn playCircleAnim(cocos2d::CCPoint, float, float);
TodoReturn playerTouchBegan(cocos2d::CCTouch*, cocos2d::CCEvent*);
TodoReturn playerTouchEnded(cocos2d::CCTouch*, cocos2d::CCEvent*);
Expand Down Expand Up @@ -4312,7 +4312,7 @@ class EnhancedGameObject : GameObject {
static EnhancedGameObject* create(char const*);

TodoReturn createRotateAction(float, int);
bool init(char const*);
bool init(char const*) = win 0x19a7c0;
TodoReturn previewAnimateOnTrigger();
TodoReturn refreshRotateAction();
TodoReturn resetSyncedAnimation();
Expand Down Expand Up @@ -7520,8 +7520,8 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
TodoReturn updateCameraBGArt(cocos2d::CCPoint, float);
TodoReturn updateCameraEdge(int, int);
void updateCameraMode(EffectGameObject*, bool);
TodoReturn updateCameraOffsetX(float, float, int, float, int, int) = win 0x225f20, imac 0x144270, m1 0x118618;
TodoReturn updateCameraOffsetY(float, float, int, float, int, int) = win 0x225fc0, imac 0x144370, m1 0x1186ec;
void updateCameraOffsetX(float, float, int, float, int, int) = win 0x225f20, imac 0x144270, m1 0x118618;
void updateCameraOffsetY(float, float, int, float, int, int) = win 0x225fc0, imac 0x144370, m1 0x1186ec;
void updateCollisionBlocks() = win 0x209060;
void updateCounters(int, int);
void updateDualGround(PlayerObject*, int, bool, float) = win 0x203ce0, imac 0x118660, m1 0xf568c;
Expand Down Expand Up @@ -7594,7 +7594,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
virtual float timeForPos(cocos2d::CCPoint, int, int, bool, int) { return 0.f; }
virtual float posForTime(float) { return 0.f; }
virtual void resetSPTriggered() {}
virtual TodoReturn updateScreenRotation(float, bool, bool, float, int, float, int, int) = win 0x225e30, m1 0x118430, imac 0x144030;
virtual void updateScreenRotation(float, bool, bool, float, int, float, int, int) = win 0x225e30, m1 0x118430, imac 0x144030;
virtual TodoReturn reverseDirection(EffectGameObject*) = m1 0xfad8c, win 0x2089f0, imac 0x11ec40;
virtual void rotateGameplay(RotateGameplayGameObject*) = m1 0xfadd0, win 0x208a50, imac 0x11ec80;
virtual TodoReturn didRotateGameplay() = m1 0xab578, imac 0xc0050;
Expand Down
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