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m1 bindings and members scattered around #688
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… gjbasegamelayer member
what are the 0x0 pads they are useless girl |
wait a second those commits were added to the pr? LOL mb i didnt think they would be |
test/members/MacOSArm.cpp
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GEODE_MEMBER_CHECK(EnterEffectInstance, m_gameObject, 0x18); | ||
GEODE_MEMBER_CHECK(EnterEffectInstance, m_unkVecInt, 0x20); | ||
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GEODE_MEMBER_CHECK(CountTriggerAction, m_unkVecInt, 0x0); |
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what in the world is this blasphemy
bindings/2.206/Extras.bro
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SFXTriggerGameObject* m_sfxTriggerGameObject; | ||
} | ||
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class EventTriggerInstance { | ||
PAD = win 0x10; | ||
PAD = win 0x10, m1 0x0; |
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yeah please do not use pad 0x0 anywhere that just defeats the purpose and it doesnt even work
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the thing is if i dont put them there the members are privated
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then put in the correct pads
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that's the problem, i can't see any
…d be added to the pr)
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you know what i think im just going to close this one for now |
this is a big one so i'll be perfectly fine with changing anything that looks wrong that i may have mised