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saveFetchedLevelLists and saveLevelList
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hiimjasmine00 authored Aug 8, 2024
1 parent 9f54900 commit f84cdcf
Showing 1 changed file with 6 additions and 2 deletions.
8 changes: 6 additions & 2 deletions bindings/2.206/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -5329,12 +5329,16 @@ class GameLevelManager : cocos2d::CCNode {
void resetTimerForKey(char const*) = win 0x144ac0;
static cocos2d::CCDictionary* responseToDict(gd::string, bool) = win 0x1628d0, imac 0x538380, m1 0x48aeb8;
void restoreItems();
void saveFetchedLevelLists(cocos2d::CCArray*);
void saveFetchedLevelLists(cocos2d::CCArray* lists) = win inline, m1 0x48bca4, imac 0x539210 {
for (int i = 0; i < lists->count(); i++) {
this->saveLevelList(static_cast<GJLevelList*>(lists->objectAtIndex(i)));
}
}
void saveFetchedLevels(cocos2d::CCArray*) = win 0x141e70, imac 0x538600, m1 0x48b144;
void saveFetchedMapPacks(cocos2d::CCArray*);
void saveGauntlet(GJMapPack*);
void saveLevel(GJGameLevel*) = win 0x1438e0;
void saveLevelList(GJLevelList*);
void saveLevelList(GJLevelList*) = win 0x14b7a0, m1 0x48bd08, imac 0x539270;
void saveLocalScore(int, int, int);
void saveMapPack(GJMapPack*);
void setActiveSmartTemplate(GJSmartTemplate*);
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