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gameEventTriggered fix
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dankmeme01 committed Aug 8, 2024
1 parent ed2b709 commit e88f6af
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions bindings/2.206/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -13555,8 +13555,9 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
void flipGravity(bool, bool) = win 0x3781e0, m1 0x3848b4, imac 0x40c9c0;
TodoReturn flipMod();
void gameEventTriggered(int p0, int p1) = win inline, m1 0x384c24, imac 0x40cd80 {
if (this->m_gameLayer)
this->m_gameLayer->gameEventTriggered(static_cast<GJGameEvent>(p0), p1, this->m_unk326);
if (this->m_gameLayer) {
this->m_gameLayer->gameEventTriggered(static_cast<GJGameEvent>(p0), p1, static_cast<int>(this->m_savedObjectType));
}
}
bool getActiveMode() = imac 0x41f680, m1 0x394684;
TodoReturn getCurrentXVelocity();
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