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attempting to fix macos gjbgl
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altalk23 committed Aug 8, 2024
1 parent 1cedbb9 commit 2a0a235
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Showing 4 changed files with 7 additions and 4 deletions.
2 changes: 1 addition & 1 deletion bindings/2.206/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -7947,7 +7947,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
gd::vector<gd::vector<gd::vector<GameObject*>*>*> m_sections;
PAD = win 0x90, android32 0x48, android64 0x90, mac 0x90, ios 0x90;
gd::vector<gd::vector<int>*> m_sectionSizes;
PAD = win 0x70, android32 0x38, android64 0x68, mac 0x40, ios 0x40; // mac not verified
PAD = win 0x70, android32 0x38, android64 0x68, mac 0x58, ios 0x58; // mac not verified
gd::vector<gd::vector<int>*> m_nonEffectObjectsPerSection;
PAD = win 0x10, android32 0xc, android64 0x10, mac 0x10, ios 0x10;
FMODLevelVisualizer* m_audioVisualizerBG;
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3 changes: 2 additions & 1 deletion test/members/MacOSArm.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,8 @@ GEODE_MEMBER_CHECK(GJBaseGameLayer, m_isPracticeMode, 0x3050);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_queuedButtons, 0x3158);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_unk3458, 0x3288);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_uiLayer, 0x3298);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_sections, 0x32f8);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_sections, 0x32e0);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_sectionSizes, 0x3388);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_audioVisualizerBG, 0x3420);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_loadingLayer, 0x3498);

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3 changes: 2 additions & 1 deletion test/members/MacOSIntel.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -126,7 +126,8 @@ GEODE_MEMBER_CHECK(GJBaseGameLayer, m_isPracticeMode, 0x3050);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_queuedButtons, 0x3158);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_unk3458, 0x3288);
// GEODE_MEMBER_CHECK(GJBaseGameLayer, m_uiLayer, 0x3290);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_sections, 0x32f8);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_sections, 0x32e0);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_sectionSizes, 0x3388);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_loadingLayer, 0x3498);

// GEODE_MEMBER_CHECK(PlayLayer, m_circleWaveArray, 0x35a0);
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3 changes: 2 additions & 1 deletion test/members/iOS.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,8 @@ GEODE_MEMBER_CHECK(GJBaseGameLayer, m_isPracticeMode, 0x3050);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_queuedButtons, 0x3158);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_unk3458, 0x3288);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_uiLayer, 0x3298);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_sections, 0x32f8);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_sections, 0x32e0);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_sectionSizes, 0x3388);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_audioVisualizerBG, 0x3420);
GEODE_MEMBER_CHECK(GJBaseGameLayer, m_loadingLayer, 0x3498);

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