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Releases: gemforce-team/BezelModLoader

2.1.1

15 Sep 17:45
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Not gonna lie I forgot what I fixed in this version but here, it's released. Want changes? See the Full Changelog: v2.1.0...v2.1.1

2.1.0

31 Jan 06:22
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Updates in-game hotkey display to match the remapped hotkeys (for GCFW and GCCS)
Optimizes several internal coremod-related operations
Add new interface, the LatticePatcher, to make coremods easier to build. Allows using code to define your instructions instead of text!
Changes main build method to VS Code using this extension. It is currently still possible to build with FlashDevelop, though this method likely will not be maintained should anything change.

2.0.6

17 Oct 21:25
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Adds an option to always let coremods submit their patches instead of version-gating them. Also makes the options introduced in this and the last version not disappear on reload.

2.0.5

15 Oct 23:50
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Adds a setting for both GCFW and GCCS to not perform the ENumber coremods, for coremod devs frustrated by long loading times.

Note from 10/16/2022: a post-release fix to the installer was made that makes the installer write a file that was forgotten originally. Sorry for any confusion that may have resulted in the meantime. The installer below will work now.

2.0.4

18 May 03:20
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Fixes GCCS/GCFW keybind error being thrown on trying to remap existing keys

2.0.3

17 May 21:04
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Fixes a logging bug where the wrong mod name would be printed
Makes Keybind's error checking more robust instead of silently failing when passing the wrong type
For GCCS and GCFW: changes every ENumber usage to a property set (greatly increasing performance)
Adds setting (which will automatically be registered with the MainLoader for the game) to remove all debug info from the game. Defaults to removing, cannot be changed without a game restart.

2.0.2

02 May 03:27
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Fixes an issue with the installer not properly finding the appdata folder on systems with non-ASCII characters in its path.

2.0.1

12 Apr 17:21
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This is the first release that relies not upon rabcdasm, but instead a C++ ANE implementation of it. There may be slight bugs because of this; please report anything weird about coremods.

Adds a new message when the game is disassembling and mod disabling based off file name.

2.0.0

02 Feb 08:13
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2.0.0 Pre-release
Pre-release

Restructures MainLoaders so that they may only occur in one place, resolving possible multiple mainloader issues. Moves all events into GCCS/GCFW namespaces as part of this, and makes it so that only one or fewer of GCCSBezel and GCFWBezel are loaded at the same time. Instead of using is checking, use MainLoader::gameClassFullyQualifiedName.

Adds a loading progress indicator.

Adds game SWF LZMA compression support.

1.1.2

25 Jan 18:23
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1.1.2 Pre-release
Pre-release

Fixes a slight bug with boolean settings and allows registering keybinds before MainLoader is found