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bullet-featherstone: Fix finding free group for a body with fixed base #700
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5c200b2
Fix setting world pose to static free group
iche033 538ea4b
fix build
iche033 949b20e
Merge branch 'gz-physics8' into bullet_free_group_static
iche033 a7e6eb5
fix for model with world joint, add test
iche033 e7a7ccb
remove debug print
iche033 ded1e0a
rename model str
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I think this is good for matching the behavior of DART, but we might want to consider the allowing models with world joints to move. I think it would be more consistent with also allowing static models to move. I won't block on this, but I'd like to hear @scpeters thoughts on it.
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according to our documentation of
FreeGroup
in FreeGroup.hh:I think it could be a nice user feature in gz-sim to be able to move objects that have a joint connecting them to the world, but by the definition of a FreeGroup, I don't think we can support that with this gz-physics API. I think we would need a gz-sim feature that detaches a joint, moves, and then reattaches the joint.
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ok sounds like a new feature to add so I'll keep this PR as is.