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Refactor and modernise behavior support and behavior contingency iter…
…ation. This addresses several items of techincal debt with respect to working with behavior supports and iterating over behavior contingencies: * Behavior contingencies is now an iterable class, and combines the functionality of several variations previously scattered in different locations * Accessing elements by numeric indices has been removed in favour of consistently using game objects as appropriate * The internal representation of behavior supports has been migrated to use STL containers * Computation and elimination of dominated actions in extensive games is now always conditional on reaching the information set, and the implementation has been simplified.
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