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Correctly set isHardwareRule in AddHardwareRule #502

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When adding hardware rules via Player.AddHardwareRules the argument isHardwareRule must explicitly be set to true, because it is false by default. This argument is stored in WireDestConfig.IsHardwareRule and checked when the hardware rule is removed. If it is not true, the rule is not removed using Player.RemoveHardwareRule and when using something like MPF that removes and adds the same rules whenever the ball drains, hardware rules will start piling up. With this PR, hardware rules can be removed.

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