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fontinixxl authored Oct 9, 2023
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Expand Up @@ -8,11 +8,12 @@ Inspired by the following work:
- Unity Open Project - [ChopChop](https://github.com/UnityTechnologies/open-project-1)
- Unite Austin 2017 - [Game Architecture with Scriptable Objects](https://www.youtube.com/watch?v=raQ3iHhE_Kk) with Ryan Hipple

Initially part of the [Unity Junior Pathway - Data persistence mission](https://learn.unity.com/tutorial/submission-data-persistence-in-a-new-repo), but I ended up adding many more features and improving the
architecture of the proposed solution, so it can be addressed to a more middle/advance programmers, and apply the concepts in bigger projects,
where using good programing practices become crucial in the long term.
This showcase is intended to spotlight exemplary game architecture practices, designed for advanced programmers who wish to elevate their skills further.

<p align="middle">
<img src="Screenshots/MainMenu.png" width="300"/>
<img src="Screenshots/gameplay.png" width="276"/>
</p>

## Disclaimer
Please note that the main focus of this demo is to highlight best practices in game architecture, specifically in the implementation of a persistence data system, event-driven architecture, and utilization of Scriptable Objects, among others. Consequently, elements like gameplay logic, art, and UI may not be polished to high standards.

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