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java.Math
Mathematics (from Greek μάθημα máthēma, "knowledge, study, learning") includes the study of such topics as quantity, structure, space, and change.
float PI
Return a precise enough value of PI
as float
Type max( Type a, Type b )
Return the maximum value, Type
can be one of: int
, float
, long
, double
Type min( Type a, Type b )
Return the minimum value, Type
can be one of: int
, float
, long
, double
Type abs( Type a )
Return the absolute value, Type
can be one of: int
, float
, long
, double
float floor( float a )
Return the largest integer less than or equal to a
float round( float a )
Return the value of a
rounded to the nearest integer
float ceil( float a )
Return the smallest integer greater than or equal to a
float random()
Return a random float
that is greater than or equal to 0 and less than 1
In other words, returns a value x
such that x >= 0 && x < 1
int random( int min, int max )
Return a random int
that is greater than or equal to min
and less than max
In other words, returns a value x
such that x >= min && x < max
float cos( float angle )
Return the cosine of the angle expressed in radians (example)
float sin( float angle )
Return the sine of the angle expressed in radians (example)
float atan2( float fy, float fx )
Returns the arctangent of the quotient of its arguments, as a numeric value between PI and -PI radians. The number returned represents the counterclockwise angle in radians between the positive X axis and the point (x, y).
float sqrt( float x )
Return the square root of the float value passed