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Fix ErrorDataSetRenderer for inverted x-Axis
For inverted x-Axis, the Renderer first checked for the points to render and then swapped them and tried to account for the fact that the points might not be exactly on the axis bounds by adding a fixed extra point to each side, which should have been two, because the code which determines which points to include for normal axes also adds one in the other direction. This commit replaces this by the cleaner approach of obtaining xMax at the left bound of an inverted axis and vice versa.
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