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RMBTweak=1 | ||
LMBTweakWithItem=1 | ||
LMBTweakWithoutItem=1 | ||
WheelTweak=1 | ||
WheelSearchOrder=1 | ||
WheelScrollDirection=0 | ||
ScrollItemScaling=0 | ||
Debug=0 |
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["YUNG's Bridges"] | ||
# List of biomes that will NOT have bridges. | ||
# Only river biomes are considered for bridge placement, so you need not specify non-river biomes here. | ||
# List must be comma-separated values enclosed in square brackets. | ||
# Entries must have the mod namespace included. | ||
# For example: "[minecraft:river, minecraft:frozen_river]" | ||
# Default: "[]" | ||
"Blacklisted Biomes" = "[]" | ||
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########################################################################################################### | ||
# Spawn Rates. | ||
# Note that you may want to tweak these spawn rates if you are using a terrain overhaul mod. | ||
# The spawn rate of each bridge is 1/N per chunk, where N is the spawn rate value. | ||
# E.g. if you set N = 3 for small bridges, then an ATTEMPT will be made to spawn a small bridge every 3 chunks. | ||
# Note that it is ONLY an attempt - the bridge will only spawn if the chunk contains fitting river terrain. | ||
########################################################################################################### | ||
["YUNG's Bridges"."Spawn Rates"] | ||
# The spawn rate for small bridges. | ||
# Default: 2 | ||
#Range: 1 ~ 100 | ||
"Small Bridge Spawn Rate" = 2 | ||
# The spawn rate for medium bridges. | ||
# Default: 2 | ||
#Range: 1 ~ 100 | ||
"Medium Bridge Spawn Rate" = 2 | ||
# The spawn rate for large bridges. | ||
# Default: 2 | ||
#Range: 1 ~ 100 | ||
"Large Bridge Spawn Rate" = 2 | ||
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["YUNG's Extras"] | ||
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########################################################################################################### | ||
## Desert Decorations | ||
########################################################################################################### | ||
["YUNG's Extras"."Desert Decorations"] | ||
# List of additional biomes that will have Desert Decorations. | ||
# By default, all biomes (including modded biomes) with the Desert category are automatically included, | ||
# and do not need to be added here. | ||
# List must be comma-separated values enclosed in square brackets. | ||
# Entries must have the mod namespace included. | ||
# For example: "[minecraft:plains, byg:alps]" | ||
# Default: "[]" | ||
"Additional Whitelisted Biomes (Desert)" = "[]" | ||
# List of biomes that will NOT have Desert Decorations. | ||
# By default, all Desert biomes will automatically have Desert Decorations, | ||
# so you only need to blacklist biomes with the Desert category that you don't want to spawn | ||
# Desert Decorations in. | ||
# List must be comma-separated values enclosed in square brackets. | ||
# Entries must have the mod namespace included. | ||
# For example: "[minecraft:desert, byg:dunes]" | ||
# Default: "[]" | ||
"Blacklisted Biomes (Desert)" = "[]" | ||
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########################################################################################################### | ||
## Settings for the different Desert Well variations. | ||
## | ||
## The chance of each type of well spawning in a given chunk is 1 / N, where N is the config value set below for that well. | ||
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk. | ||
########################################################################################################### | ||
["YUNG's Extras"."Desert Decorations"."Desert Wells"] | ||
# Determines the spawn rate of small normal wells. | ||
# Default: 1200 | ||
"Normal Well Spawn Rate (Small)" = 1200 | ||
# Determines the spawn rate of medium-sized normal wells. | ||
# Default: 1200 | ||
"Normal Well Spawn Rate (Medium)" = 1200 | ||
# Determines the spawn rate of large normal wells. | ||
# Default: 1200 | ||
"Normal Well Spawn Rate (Large)" = 1200 | ||
# Determines the spawn rate of small Wishing Wells. | ||
# Default: 1200 | ||
"Wishing Well Spawn Rate (Small)" = 1200 | ||
# Determines the spawn rate of medium-sized Wishing Wells. | ||
# Default: 1200 | ||
"Wishing Well Spawn Rate (Medium)" = 1200 | ||
# Determines the spawn rate of large Wishing Wells. | ||
# Default: 1200 | ||
"Wishing Well Spawn Rate (Large)" = 1200 | ||
# Determines the spawn rate of small dry wells. | ||
# Default: 1200 | ||
"Dry Well Spawn Rate (Small)" = 1200 | ||
# Determines the spawn rate of medium-sized dry wells. | ||
# Default: 1200 | ||
"Dry Well Spawn Rate (Medium)" = 1200 | ||
# Determines the spawn rate of large dry wells. | ||
# Default: 1200 | ||
"Dry Well Spawn Rate (Large)" = 1200 | ||
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########################################################################################################### | ||
## Settings for the different Desert Obelisk variations. | ||
## | ||
## The chance of each type of obelisk spawning in a given chunk is 1 / N, where N is the config value set below for that obelisk. | ||
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk. | ||
########################################################################################################### | ||
["YUNG's Extras"."Desert Decorations"."Desert Obelisks"] | ||
# Determines the spawn rate of normal obelisks. | ||
# Default: 700 | ||
"Normal Obelisk Spawn Rate" = 700 | ||
# Determines the spawn rate of chiseled obelisks. | ||
# Default: 700 | ||
"Chiseled Obelisk Spawn Rate" = 700 | ||
# Determines the spawn rate of ruined obelisks. | ||
# Default: 700 | ||
"Ruined Obelisk Spawn Rate" = 700 | ||
# Determines the spawn rate of blackstone obelisks. | ||
# Default: 3000 | ||
"Blackstone Obelisk Spawn Rate" = 3000 | ||
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########################################################################################################### | ||
## Settings for miscellaneous desert structures. | ||
## | ||
## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure. | ||
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk. | ||
########################################################################################################### | ||
["YUNG's Extras"."Desert Decorations"."Desert Miscellaneous"] | ||
# Determines the spawn rate of small ruins. | ||
# Default: 1000 | ||
"Ruins Spawn Rate (Small)" = 1000 | ||
# Determines the spawn rate of flame outposts. | ||
# Default: 700 | ||
"Flame Outpost Spawn Rate" = 700 | ||
# Determines the spawn rate of abandoned vacation spots. | ||
# Default: 1000 | ||
"Abandoned Vacation Spot Spawn Rate" = 1000 | ||
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########################################################################################################### | ||
## Settings for swamp structures. | ||
## | ||
## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure. | ||
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk. | ||
########################################################################################################### | ||
["YUNG's Extras"."Swamp Structures"] | ||
# List of additional biomes that will have Swamp Structures. | ||
# By default, all biomes (including modded biomes) with the Swamp category are automatically included, | ||
# and do not need to be added here. | ||
# List must be comma-separated values enclosed in square brackets. | ||
# Entries must have the mod namespace included. | ||
# For example: "[minecraft:plains, byg:alps]" | ||
# Default: "[]" | ||
"Additional Whitelisted Biomes (Swamp)" = "[]" | ||
# List of biomes that will NOT have Swamp Structures. | ||
# By default, all Swamp biomes will automatically have Swamp Structures, | ||
# so you only need to blacklist biomes with the Swamp category that you don't want to spawn | ||
# Swamp Structures in. | ||
# List must be comma-separated values enclosed in square brackets. | ||
# Entries must have the mod namespace included. | ||
# For example: "[minecraft:desert, byg:dunes]" | ||
# Default: "[]" | ||
"Blacklisted Biomes (Swamp)" = "[]" | ||
# Determines the spawn rate of swamp pillars. | ||
# Default: 900 | ||
"Swamp Pillar Spawn Rate" = 900 | ||
# Determines the spawn rate of outhouses. | ||
# Default: 3000 | ||
"Outhouse Spawn Rate" = 3000 | ||
# Determines the spawn rate of swamp cubbies. | ||
# Default: 1000 | ||
"Swamp Cubby Spawn Rate" = 1000 | ||
# Determines the spawn rate of ruined arches. | ||
# Default: 1200 | ||
"Ruined Arch Spawn Rate" = 1200 | ||
# Determines the spawn rate of ruined double arches. | ||
# Default: 1500 | ||
"Ruined Double Arch Spawn Rate" = 1500 | ||
# Determines the spawn rate of ruined gateways. | ||
# Default: 2000 | ||
"Ruined Gateway Spawn Rate" = 2000 | ||
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This directory is for a few additional options for YUNG's Extras. | ||
Options provided may vary by version. | ||
This directory contains subdirectories for supported versions. The first time you run YUNG's Extras, a version subdirectory will be created if that version supports advanced options. | ||
For example, the first time you use YUNG's Extras for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder. | ||
If no subdirectory for your version is created, then that version probably does not support the additional options. | ||
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NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER! | ||
For example, on Forge 1.16 the file is 'YungsExtras-forge-1_16.toml'. |
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###################################### | ||
# wishing_wells.json # | ||
###################################### | ||
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This file contains a BlockSetSelector (see below) describing the probability of a given block being chosen. | ||
These probabilities are used for Wishing Wells, which have | ||
loot deposits at the bottom of them. | ||
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###################################### | ||
# BlockSetSelectors # | ||
###################################### | ||
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Describes a set of blockstates and the probability of each blockstate being chosen. | ||
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen. | ||
The total sum of all probabilities SHOULD NOT exceed 1.0! | ||
- defaultBlock: The blockstate used for any leftover probability ranges. | ||
For example, if the total sum of all the probabilities of the entries is 0.6, then | ||
there is a 0.4 chance of the defaultBlock being selected. | ||
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Here's an example block selector: | ||
"entries": { | ||
"minecraft:cobblestone": 0.25, | ||
"minecraft:air": 0.2, | ||
"minecraft:stone_bricks": 0.1 | ||
}, | ||
"defaultBlock": "minecraft:oak_planks" | ||
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For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air, | ||
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block). |
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{ | ||
"lootBlockChances": { | ||
"entries": { | ||
"minecraft:emerald_ore": 0.05, | ||
"minecraft:gold_ore": 0.5, | ||
"minecraft:gold_block": 0.01 | ||
}, | ||
"defaultBlock": "minecraft:sandstone" | ||
} | ||
} |
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[overrides] | ||
#Removes and hides Farmer's Delight's ItemGroup and move the items to vanilla ItemGroups | ||
replaceFDItemGroup = false | ||
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{ | ||
"biomes": [ | ||
[ | ||
{ | ||
"type": "BIOME_DICT", | ||
"negate": false, | ||
"value": "overworld" | ||
}, | ||
{ | ||
"type": "BIOME_DICT", | ||
"negate": false, | ||
"value": "swamp" | ||
} | ||
] | ||
] | ||
} |
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{ | ||
"biomes": [ | ||
[ | ||
{ | ||
"type": "BIOME_DICT", | ||
"negate": false, | ||
"value": "overworld" | ||
}, | ||
{ | ||
"type": "BIOME_DICT", | ||
"negate": false, | ||
"value": "swamp" | ||
} | ||
], | ||
[ | ||
{ | ||
"type": "BIOME_DICT", | ||
"negate": false, | ||
"value": "overworld" | ||
}, | ||
{ | ||
"type": "BIOME_DICT", | ||
"negate": false, | ||
"value": "river" | ||
}, | ||
{ | ||
"type": "BIOME_DICT", | ||
"negate": true, | ||
"value": "cold" | ||
} | ||
] | ||
] | ||
} |
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{ | ||
"biomes": [ | ||
[ | ||
{ | ||
"type": "BIOME_DICT", | ||
"negate": false, | ||
"value": "overworld" | ||
} | ||
] | ||
] | ||
} |
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