Trouser-Streak v1.4.1
note: the performance improvements in here might be a lie, there is a bug with the portalpatternfinder that I am working out right now!
Customer Support: https://discord.gg/Az3G3p4ZCj
MobGearESP Added!
Merged PR #83 from https://github.com/windoid. Thank you very much for your contribution!
This module is designed to help you locate the fancy loot that is picked up by mobs when a player is killed. For example, it will highlight a Piglin wearing an elytra or enchanted gear.
Things etianl changed:
- Implemented the "Distance Colors" option that did not do anything in the original PR. This option shifts the rendered monster color to the distant color you have selected based on how far you are from the entity.
- Removed comments from the code
Performance Improvements!
- Improved performance of the block scanning in Hole/Tunnel/StairsESP
- Slightly improved chunk scanning performance with PortalPatternFinder & CaveDisturbanceDetector
- Fixed a bug where the game would freeze up if you set the Render Distance slider really high in PortalPatternFinder & CaveDisturbanceDetector
BaseFinder blocks update!
- Added new un-natural blocks from the new 1.21.4 Pale Gardens update to List1 for detection. This includes many of the new resin blocks, variants of the pale wood that never naturally generate, and more.
Source for 1.20.4 and 1.21.3 is in the zip files here, and in the 1.20.4 and 1.21.3 branches.
If you like Trouser Streak give it a star on github!