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Trouser-Streak v1.2.3

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@etianl etianl released this 20 Aug 07:39
· 96 commits to main since this release
c38673f

Release for 1.21.1, 1.21, 1.20.6, and also 1.20.4! Use the correct jar for your version. Source for 1.20.4, 1.20.6, and 1.21 is in the zip files here, and in the 1.20.4, 1.20.6, and 1.21 branches.

MADE A BACKPORTED VERSION FOR 1.20.4!!

BaseFinder Updates

  • Added Entity Scanning options to find player modified entities.
  • Added ItemFrame finder which locates player placed item frames (people like storing shulkers in these to hide stashes).
  • Added NameTag Finder which locates name tagged entities.
  • Added Villager Finder which locates villagers with a trading level of greater than 1.
  • Added Boat Finder which locates boat entities (they are always player made).
  • Added Entity Cluster Finder which locates clusters of the entities you define. The default is preset to animals which may be found in automated food farms.
  • Seperated Block Specific detectors from Entity detectors in the options.
  • Added the "Written Sign Finder" block detector which notifies you if a sign has been located that has text on it.
  • Added various Saplings (including bamboo) and Melon/Pumpkin stems to the default list of un-natural blocks.
  • Fixed a potential bug with BaseFinder that may prevent bases being detected if there was already data for that block position in the RAM. I derped up block position handling just a little previously.
  • Fixed Crash when using the buttons for deleting saved data when save data is not enabled.

Hole/Tunnel/StairsESP

  • Fixed height calculation inconsistency for rendered boxes for the Tunnels.
  • Added an option which finds diagonal tunnels when Tunnels are selected to be detected.
  • Seperated the different parameters in the options into different sections for easier reading.
  • Changed the default for the "Chunks to Process Per Tick" option back to 10 from 20 to prevent lag with default options.
  • Adjusted default color opacities.

MaceKill Update Updates

  • Updated default value for MaceKill to 22 blocks from 10 because in vanilla servers we can also spam a couple packets before the final move packet for a larger teleport and therefore damage boost.
  • One small bug I noticed, for MaceKill in Trouser-Streak to work you have to disable the Mace-Smash in the Criticals module.

AutoVclip Update

  • Updated the max teleport distance to 22 from 10.
  • Added the "Highest" option from .autovaultclip which teleports you to the highest open space within 22 blocks.

Diagonal tunnel detection:
image
A quick note, tunnel detection is chunk based and therefore has some detection issues. When I get time I will work on it some more!

See the releases page for previous changelogs if you missed the last couple updates. :)