perf/refactor(client/functions): Refactor ESX.Game.GetClosestEntity for performance #1326
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Refactored the ESX.Game.GetClosestEntity, instead of using two seperate k, v loops for filtering and distance checking i combined the logic into one faster for loop
also the coords parameter is either nil or an vector3 so if set, there is no need to parse it to an vector 3
i am not sure what the isPlayerEntities parameter is for and if true returning the index from the entities table (line 522), why?
i left that specific logic as is to not break anything