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Rewrite loadESXPlayer function #1287
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Contributor
Arctos2win
commented
Jan 18, 2024
- Removing unnecessary loops
- More performant and faster
- Compatibility with all synced accounts ( ox inventory )
remove callback
add native to dependencies
Updated fi.lua
Updated fi.lua
improve multiple functions and one event
refactor(Player Class): Typing Code & Perf
quick fix
Update de.lua
Swedish esx_identity translation
Swedish esx_multicharacter translation
Create sv.lua
Create sv.lua
fix: (esx_multicharacter) FR translation
improve setjob function
Add Indonesian translations
Create id.lua
xPlayer.removeWeaponAmmo
fix(es_extended/server/classes/player): trying to use non existent event
fix player metadata can get set to false.
Player health regenerating even when it's disabled. It needs to be re-setted on ped change.
fix(es_extended/client/modules/actions): player health regeneration
…pping" This reverts commit 47920b7.
refactor(es_extended/client/main): use esx keymapping function
Added a function 'ESX.DeleteJob' to be used in runtime to delete jobs.
skin_male and skin_female fields in job_grades table does not have a default value and there for server console spits error when creating job in runtime. This is now fixed.
fixed a typo
chore(readme.md)
ESX.CreateJob - Fixed error for skin no default value
Added ESX.DeleteJob for Runtime
Revert "Added ESX.DeleteJob for Runtime"
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