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refactor - es_extended - PlayerOverride Functionality
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216 changes: 216 additions & 0 deletions
216
[esx]/es_extended/server/classes/overrides/oxinventory.lua
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Original file line number | Diff line number | Diff line change |
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local Inventory | ||
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if Config.OxInventory then | ||
AddEventHandler('ox_inventory:loadInventory', function(module) | ||
Inventory = module | ||
end) | ||
end | ||
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Core.PlayerFunctionOverrides.OxInventory = { | ||
getInventory = function(self) | ||
return function() | ||
local res = {} | ||
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for k, v in pairs(self.inventory) do | ||
if v.count and v.count > 0 then | ||
local metadata = v.metadata | ||
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if v.metadata and next(v.metadata) == nil then | ||
metadata = nil | ||
end | ||
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res[#res+1] = { | ||
name = v.name, | ||
count = v.count, | ||
slot = k, | ||
metadata = metadata | ||
} | ||
end | ||
end | ||
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return res | ||
end | ||
end, | ||
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getLoadout = function(self) | ||
return function() | ||
return {} | ||
end | ||
end, | ||
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setAccountMoney = function(self) | ||
return function(accountName,money) | ||
if money >= 0 then | ||
local account = self.getAccount(accountName) | ||
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if account then | ||
local newMoney = ESX.Math.Round(money) | ||
account.money = newMoney | ||
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self.triggerEvent('esx:setAccountMoney', account) | ||
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if Inventory.accounts[accountName] then | ||
Inventory.SetItem(self.source, accountName, money) | ||
end | ||
end | ||
end | ||
end | ||
end, | ||
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addAccountMoney = function(self) | ||
return function(accountName,money) | ||
if money > 0 then | ||
local account = self.getAccount(accountName) | ||
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if account then | ||
local newMoney = account.money + ESX.Math.Round(money) | ||
account.money = newMoney | ||
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self.triggerEvent('esx:setAccountMoney', account) | ||
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if Inventory.accounts[accountName] then | ||
Inventory.AddItem(self.source, accountName, money) | ||
end | ||
end | ||
end | ||
end | ||
end, | ||
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removeAccountMoney = function(self) | ||
return function(accountName,money) | ||
if money > 0 then | ||
local account = self.getAccount(accountName) | ||
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if account then | ||
local newMoney = account.money - ESX.Math.Round(money) | ||
account.money = newMoney | ||
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self.triggerEvent('esx:setAccountMoney', account) | ||
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if Inventory.accounts[accountName] then | ||
Inventory.RemoveItem(self.source, accountName, money) | ||
end | ||
end | ||
end | ||
end | ||
end, | ||
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getInventoryItem = function(self) | ||
return function(name,metadata) | ||
return Inventory.GetItem(self.source, name, metadata) | ||
end | ||
end, | ||
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addInventoryItem = function(self) | ||
return function(name,count,metadata,slot) | ||
return Inventory.AddItem(self.source, name, count or 1, metadata, slot) | ||
end | ||
end, | ||
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removeInventoryItem = function(self) | ||
return function(name,count,metadata,slot) | ||
return Inventory.RemoveItem(self.source, name, count or 1, metadata, slot) | ||
end | ||
end, | ||
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setInventoryItem = function(self) | ||
return function(name,count,metadata) | ||
return Inventory.SetItem(self.source, name, count, metadata) | ||
end | ||
end, | ||
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canCarryItem = function(self) | ||
return function(name,count,metadata) | ||
return Inventory.CanCarryItem(self.source, name, count, metadata) | ||
end | ||
end, | ||
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canSwapItem = function(self) | ||
return function(firstItem, firstItemCount, testItem, testItemCount) | ||
return Inventory.CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount) | ||
end | ||
end, | ||
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setMaxWeight = function(self) | ||
return function(newWeight) | ||
self.maxWeight = newWeight | ||
self.triggerEvent('esx:setMaxWeight', self.maxWeight) | ||
return Inventory.Set(self.source, 'maxWeight', newWeight) | ||
end | ||
end, | ||
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addWeapon = function(self) | ||
return function() end | ||
end, | ||
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addWeaponComponent = function(self) | ||
return function() end | ||
end, | ||
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addWeaponAmmo = function(self) | ||
return function() end | ||
end, | ||
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updateWeaponAmmo = function(self) | ||
return function() end | ||
end, | ||
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setWeaponTint = function(self) | ||
return function() end | ||
end, | ||
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getWeaponTint = function(self) | ||
return function() end | ||
end, | ||
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removeWeapon = function(self) | ||
return function() end | ||
end, | ||
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removeWeaponComponent = function(self) | ||
return function() end | ||
end, | ||
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removeWeaponAmmo = function(self) | ||
return function() end | ||
end, | ||
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hasWeaponComponent = function(self) | ||
return function() | ||
return false | ||
end | ||
end, | ||
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hasWeapon = function(self) | ||
return function() | ||
return false | ||
end | ||
end, | ||
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hasItem = function(self) | ||
return function(name,metadata) | ||
return Inventory.GetItem(self.source, name, metadata) | ||
end | ||
end, | ||
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getWeapon = function(self) | ||
return function() end | ||
end, | ||
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syncInventory = function(self) | ||
return function(weight, maxWeight, items, money) | ||
self.weight, self.maxWeight = weight, maxWeight | ||
self.inventory = items | ||
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if money then | ||
for k, v in pairs(money) do | ||
local account = self.getAccount(k) | ||
if ESX.Math.Round(account.money) ~= v then | ||
account.money = v | ||
self.triggerEvent('esx:setAccountMoney', account) | ||
end | ||
end | ||
end | ||
end | ||
end | ||
} |
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this is the most hideous pr i have ever seen